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A Study on the Structural Change and Competitiveness Enhancement Strategy of the Korean Game Industry using by White Paper On Games and ICT Standardization Strategy Map

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초록

The technique of VR and AR utilizing HMD and peripherals was due to launch the products in which the research developers predicting the market magnification satisfy the request of the users in 2016. In the suddenly change game market, because of reflecting global technique and standardization trend, the white paper on Korean games and ICT standardization roadmap published for the development of Korea game industry are important in the decision procedure of the prediction of the game industry and game marketing and technology development and standardization support policy related to the game. In this paper, I analyze the present condition of Korean game industry through published white paper on Korean games and ICT standardization roadmap since 2012 by the year 2016 and suggested the competitiveness strengthening measure of Korean game industry required for the pathfinding of the global game market.

Abstract

The technique of VR and AR utilizing HMD and peripherals was due to launch the products in which the research developers predicting the market magnification satisfy the request of the users in 2016. In the suddenly change game market, because of reflecting global technique and standardization trend, the white paper on Korean games and ICT standardization roadmap published for the development of Korea game industry are important in the decision procedure of the prediction of the game industry and game marketing and technology development and standardization support policy related to the game. In this paper, I analyze the present condition of Korean game industry through published white paper on Korean games and ICT standardization roadmap since 2012 by the year 2016 and suggested the competitiveness strengthening measure of Korean game industry required for the pathfinding of the global game market.

참고문헌 (23)

  1. Hyeon-Woo Nam, "Development Trends of VR", AR Game Technology, 2016, pp.167, 83~88
  2. Jun-Seong Bang, "Trends of VR", AR Game Technology, 2016, pp.31(1), 146~156
  3. 최성락, "게임 이용자의 추세 경향 분석 - 게임백서 자료를 중심으로 -", 한국게임학회 논문지, 10(2), pp.67~80 (2010), 한국게임학회
  4. 남현우, "소셜 네트워크 게임의 성공 조건 분석과 경쟁력 강화 방안에 대한 연구", 한국컴퓨터게임학회논문지, 24(2), pp.73~84 (2011), (사)한국컴퓨터게임학회
  5. 남현우, "몰입 관점에서 캐주얼 게임과 소셜 네트워크 게임의 성공요인", 한국컴퓨터게임학회논문지, 26(1), pp.147~154 (2013), (사)한국컴퓨터게임학회
  6. Sang-jung Kim, "A Study on the Korean game industry trends and the direction", Proceedings of the Korean Society of Computer Information Conference, 24(1), pp.249~250 (2016)
  7. Sang-jung Kim, "A Study on the global game industry trends and the direction of Korean games", Proceedings of the Korean Society of Computer Information Conference, 22(1), pp.337~338 (2014)
  8. Byeong-Hwa Jeon, "Development Direction of VR Technology", TTA Journal, 133, pp.56~62 (2011)
  9. 9 Han-Gook Kim, "A Study on the Trend and Prospect for Video Game Market", Proceedings of the Korea Entertainment Industry Association Conference, 6(2), pp.337~338 (2012)
  10. Chan Yong Jung, "A Research of the Structural Change in Korean Game Industry", Review of Cultural Economics, 8(1), pp.57~79 (2005)
  11. 홍동숙, "스마트폰 게임의 비즈니스 모델 및 성공요인 분석", 한국엔터테인먼트산업학회논문지, 7(4), pp.53~62 (2013), 한국엔터테인먼트산업학회
  12. 이지훈, "게임 산업 변화에 따른 미래 지향적인 기능성 게임 트랜드에 관한 연구", 한국엔터테인먼트산업학회논문지, 5(4), pp.95~101 (2011), 한국엔터테인먼트산업학회
  13. IITP, "2017 ICT 10 issue prospect", IITP Weekly ICT Trends, 1771, pp.22~32 (2016)
  14. 2012 White Paper On Korean Games, "KOCCA", ~ (2012)
  15. 2013 White Paper On Korean Games, "KOCCA", ~ (2013)
  16. 2014 White Paper On Korean Games, "KOCCA", ~ (2014)
  17. 2015 White Paper On Korean Games, "KOCCA", ~ (2015)
  18. 2016 White Paper On Korean Games, "KOCCA", ~ (2016)
  19. TTA, "Standardization Strategy Map Ver.2013", ~ (2013)
  20. TTA, "ICT Standardization Strategy Map Ver.2014", ~ (2014)
  21. TTA, "ICT Standardization Strategy Map Ver.2015", ~ (2014)
  22. TTA, "ICT Standardization Strategy Map Ver.2016", ~ (2015)
  23. TTA, "ICT Standardization Strategy Map Ver.2017", ~ (2016)

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