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Unreal 4 기반 가상현실 군용 시뮬레이션 콘텐츠 제작사례

Development of Virtual Reality Military Simulation Content Using Unreal 4

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초록

Virtual reality is one of the most popular technologies in the fourth industrial revolution. We suggest that virtual training using virtual reality would be more effective than existing training. Development of virtual trolley simulation content was done through Unreal Engine. Through the production of virtual reality content, we had developed a more advanced simulation development environment.

Abstract

Virtual reality is one of the most popular technologies in the fourth industrial revolution. We suggest that virtual training using virtual reality would be more effective than existing training. Development of virtual trolley simulation content was done through Unreal Engine. Through the production of virtual reality content, we had developed a more advanced simulation development environment.

참고문헌 (11)

  1. Im Sang-wuk, "Development plan of spiritual education using virtual reality(VR)", Korea Association of military Studies, pp.84~111 (2017)
  2. R. Aggarwal, "Virtual Reality Simulation Training can Improve Inexperienced Surgeons'Endovascular Skills", European Journal of Vascular and Endovascular Surgery, pp.39~48 (2006)
  3. Maryrose Gerardi, "Virtual Reality Exposure Therapy for PTSD Symptoms After a Road Accident: An Uncontrolled Case Series", Behavior Therapy, pp.39~48 (2007)
  4. Maryrose Gerardi, "Virtual reality exposure therapy using a virtual Iraq: Case report", Journal of TRAUMATIC STRESS, pp.209~213 (2008)
  5. Antonino Gomes, "Virtual reality as a tool for verification of assembly and maintenance processes", Computers and Graphics
  6. Jin-Sol Nam, "VR Contents of Subway Driving Simulation for Engineer", THE INSTITUTE OF ELECTRONICS AND INFORMATION ENGINEERS, pp.1253~1255 (2017)
  7. Damian Grajewski, "Application of Virtual Reality Techniquesin Design of Ergonomic Manufacturing Workplaces", Procedia Computer Science, pp.289~301 (2013)
  8. Lee Jae Hong, "The Trend and Prospect of Virtual Reality in the Fourth Industrial Revolution", MEDIA & EDUCATION, 7(1), pp.41~53 (2017)
  9. Kim, Ki-Duk, "A Study on the Application of Simulation Teaching Techniques for Educational Effectiveness" (2017)
  10. 장정욱, "군 교육의 학습 능력 향상을 위한 M-러닝 콘텐츠 개발", 한국인터넷방송통신학회 논문지, 12(6), pp.25~32 (2012), 한국인터넷방송통신학회[DOI]
  11. Joseph Psotka, "Immersive training systems:Virtual reality and education and training", Instructional Science, 23(5–6), pp.405~431 (1995)

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