본문 바로가기
KERD
논문KCI 등재

Analysis of Usage of Monitor Resolution for Effective Game Development (based on 'DAVU' user information)

0

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

Immersion is a very important factor in playing games, and ultimately it is linked to fun, which in turn affects the success of the game itself. The resolution, which is a visual area in this immersion, is a very important factor, and it is also a factor that must be kept in mind when developing a game. The development of graphics technology has been accompanied by the development of hardware, and most games are now being developed with high-resolution, high-quality graphics. Currently, analysis and market research on how various users contact content at various resolutions will provide effective information to game developers and they are worth researching. This study analyzes the resolution of Korean average users through the user information of 'DAVU' which is the number one document viewer in Naver Software Data Room for the last 3 years. ‘DAVU’is a domestic integrated viewer solution, launched its service in 2014 with a domestic document and image viewer solution. When the user runs the viewer user without environment information (resolution, file format, OS, IE information, etc.) , it is transmitted to server and aggregated. It has been ranked No. 1 in the Naver Software Viewer category for more than two years, with 16 million total users. The analysis of computer users' resolution will be an effective study not only for games and software but also for the monitor hardware industry.

Abstract

Immersion is a very important factor in playing games, and ultimately it is linked to fun, which in turn affects the success of the game itself. The resolution, which is a visual area in this immersion, is a very important factor, and it is also a factor that must be kept in mind when developing a game. The development of graphics technology has been accompanied by the development of hardware, and most games are now being developed with high-resolution, high-quality graphics. Currently, analysis and market research on how various users contact content at various resolutions will provide effective information to game developers and they are worth researching. This study analyzes the resolution of Korean average users through the user information of 'DAVU' which is the number one document viewer in Naver Software Data Room for the last 3 years. ‘DAVU’is a domestic integrated viewer solution, launched its service in 2014 with a domestic document and image viewer solution. When the user runs the viewer user without environment information (resolution, file format, OS, IE information, etc.) , it is transmitted to server and aggregated. It has been ranked No. 1 in the Naver Software Viewer category for more than two years, with 16 million total users. The analysis of computer users' resolution will be an effective study not only for games and software but also for the monitor hardware industry.

참고문헌 (10)

  1. Jeong, Yeon-Kyeong, "Implementation of Scalers for UHD Screen Contents", 2012 Korea Broadcasting Engineering Conference Fall Conference, pp.144~147 (2012)
  2. Tyler Johnson, "Multi Projector Image Correction on the GPU", Workshop on Edge Computing Using New Commodity Architectures (EDGE) (2006)
  3. B. Jeong, "Scalable Graphics Architecture for High Resolution Displays", IEEE Information Visualization Workshop 2005 (2005)
  4. 박경신, "모바일 인터페이스를 사용한 타일드 디스플레이 기반의 가상현실 게임 플랫폼 개발", 한국컴퓨터게임학회논문지, (21), pp.79~88 (2010), (사)한국컴퓨터게임학회
  5. Peltonen, P, "It's Mine, Don't Touch!: Interactions at a Large Multi-touch Display in a City Centre", Proc. CHI 2008 (2008)
  6. Jiang, H., "Direct Large-Display Pointer: Direct manipulation Interaction Cameras", Proc. CHI 2008 (2008)
  7. Davis, J., "Lumipoint: Multi-user laser-based interaction on large tiled displays", Displays, 23, pp.205~211 (2002)[DOI]
  8. 윤그림, "게임 영상 분석을 위한 효율적인 돌출 특징 분석 기법 구현", 한국컴퓨터게임학회논문지, 26(2), pp.197~204 (2013), (사)한국컴퓨터게임학회[DOI]
  9. "NVIDIA corporation"[URL]

관련 논문AI추천

이 간행물의 다른 논문 (14건)