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UHDTV에서의 게임 디스플레이 환경 연구

A Study of Game Display Environment for UHDTV

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초록

Requirements for contents service providing a sense of realism based on high quality and high resolution have increased since HD (High definition) and 3D technologies have emerged. Recently, high frame rate (HFR)and multi-channel audio-based contents with 4K resolution have been produced since UHDTV which can display 4 times as many pixels as Full HD on a screen has been released. Also high performance graphic rendering technology using high resolution large display, high-speed transmission technology etc have been continuously researched to improve gamers' level of satisfaction providing greater immersion in game field. The necessity to implement UHDTV game based on high resolution large display has been raised to provide greater immersion and presence. Therefore, the research examines changes in display environment to implement high quality games using UHDTV.

Abstract

Requirements for contents service providing a sense of realism based on high quality and high resolution have increased since HD (High definition) and 3D technologies have emerged. Recently, high frame rate (HFR)and multi-channel audio-based contents with 4K resolution have been produced since UHDTV which can display 4 times as many pixels as Full HD on a screen has been released. Also high performance graphic rendering technology using high resolution large display, high-speed transmission technology etc have been continuously researched to improve gamers' level of satisfaction providing greater immersion in game field. The necessity to implement UHDTV game based on high resolution large display has been raised to provide greater immersion and presence. Therefore, the research examines changes in display environment to implement high quality games using UHDTV.

참고문헌 (15)

  1. 김민영, "다시점 디스플레이용 게임 개발에 활용할 수 있는 영상 이미지 저장 방법에 관한 연구", 한국컴퓨터게임학회논문지, 24(3), pp.19~27 (2011), (사)한국컴퓨터게임학회
  2. Masayuki Sugawara., "Yasutaka Matsuo and Yuji Nojiri, Research on Human Factors in Ultrahigh-Definition Television(UHDTV)to Determine Its Specifications", SMPTE Motion Imaging Journal, 117(3), pp.23~29 (2008)
  3. Andrew J Sabri., "High-resolution gaming : Interfaces notifications, and the user experience", Interacting with computers, 19(2), pp.151~166 (2007)
  4. Alaric Hamacher., "Challenge of Environment of UHDTV making contents", Korea Society Broadcast Engineers Magazine, 18(2), pp.92~99 (2013)
  5. Gary J. Sullivan., "Overview of the High Efficiency Video Coding(HEVC)Standard", IEEE Circuits and Systems for Video Technology, 22(12), pp.1649~1668 (2012)
  6. Kimio Hamasaki., "5. 1 and 22. 2 Multichannel Sound Productions Using an Integrated Surround Sound Panning system", NAB BEC Processing, pp.382~387 (2005)
  7. 김남중, "GPU기반 실시간 굴절 물체 렌더링 방법", 한국컴퓨터게임학회논문지, 43(22), pp.43~50 (2010), (사)한국컴퓨터게임학회
  8. 이윤진, "연기 애니메이션을 위한 GPU 기반 펜앤잉크 렌더링", 한국컴퓨터게임학회논문지, 24(2), pp.101~108 (2011), (사)한국컴퓨터게임학회

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