본문 바로가기
KERD
논문KCI 등재

A Study on the identity of telepresence and interaction of holistic senses in the Metaverse

0

조회

0

다운로드

2

인용

0

참고문헌

키워드

초록

This study examines the change in identity and the idiomatic sensory experience among the users of the Metaverse and discusses the potential of the virtual space as an art therapy space. Recently, the Metaverse has emerged as a platform that not only imitates sociocultural systems such as entertainment, education, economy, and politics but also directly constructs and realizes new systems. As the contents of emotional communication in the Metaverse have been refined and expanded, various forms of artistic expressions and treatments may be applicable. The idiosyncratic nature of ‘emotional communication’ and ‘sensory expression’ in the Metaverse stems from telepresence and interactivity. Since the physical self and the present self are united and/or disunited in the Metaverse, split and integration can also occur in emotional experiences. When a user creates and contextualizes a world in a virtual space, aesthetic contents are created by repeating playful interactivities for the immersion in holistic senses rather than by experiencing physical materials. Since the virtual space accepts ambivalent concepts simultaneously, its users tend to manifest ambivalent emotions, and various symptoms may appear depending on their emotional state and psychological stability. The Metaverse is expected to serve as a treatment room to reintegrate fragmented and transformed self-images through acceptance of ambivalence, connection with reality, and mixing of virtual and physical sensory experiences.

Abstract

This study examines the change in identity and the idiomatic sensory experience among the users of the Metaverse and discusses the potential of the virtual space as an art therapy space. Recently, the Metaverse has emerged as a platform that not only imitates sociocultural systems such as entertainment, education, economy, and politics but also directly constructs and realizes new systems. As the contents of emotional communication in the Metaverse have been refined and expanded, various forms of artistic expressions and treatments may be applicable. The idiosyncratic nature of ‘emotional communication’ and ‘sensory expression’ in the Metaverse stems from telepresence and interactivity. Since the physical self and the present self are united and/or disunited in the Metaverse, split and integration can also occur in emotional experiences. When a user creates and contextualizes a world in a virtual space, aesthetic contents are created by repeating playful interactivities for the immersion in holistic senses rather than by experiencing physical materials. Since the virtual space accepts ambivalent concepts simultaneously, its users tend to manifest ambivalent emotions, and various symptoms may appear depending on their emotional state and psychological stability. The Metaverse is expected to serve as a treatment room to reintegrate fragmented and transformed self-images through acceptance of ambivalence, connection with reality, and mixing of virtual and physical sensory experiences.

참고문헌 (29)

  1. "A Cross-Industry Public Foresight Project."Metaverse roadmap 2007: Pathways to the 3D Web" (2007)[URL]
  2. Steuer, J, "Defining virtual reality: Dimensions determining telepresence", Journal of communication, 42(4), pp.73~93 (1992)
  3. Lee, K. M, "Presence, explicated", Communication Theory, 14(1), pp.27~50 (2004)
  4. 한주연, "치료적 기능성 게임에서 감정적 거리와 자기 노출의 활용", 한국컴퓨터게임학회논문지, 30(2), pp.35~40 (2017), (사)한국컴퓨터게임학회[DOI]
  5. 한주연, "게임 중독의 정신분석적 함의와 치료 요인에 대한 고찰", 한국게임학회 논문지, 20(4), pp.33~46 (2020), 한국게임학회[DOI]
  6. Dyregrov, A., "Work with traumatized children—Psychological effects and coping strategies", Journal of traumatic Stress, 5, pp.5~17 (1992)
  7. Jonassaint, C. R., "Feasibility of implementing mobiletechnology-delivered mental health treatment in routine adult sickle cell disease care", Translational behavioral medicine, 10(1), pp.58~67 (2020)
  8. Emmelkamp, P. M., "Virtual reality therapy in social anxiety disorder", Current psychiatry reports, 22(7) (2020)
  9. Wiederhold, B. K., "Virtual reality therapy : emerging topics and future challenges", Cyberpsychology, Behavior, and Social Networking, 22(1), pp.3~6 (2019)
  10. 한주연, "Management and Embracement of Emotional Experiences in Therapeutic Use of Game Space", 한국컴퓨터게임학회논문지, 32(1), pp.29~38 (2019), (사)한국컴퓨터게임학회[DOI]
  11. Crawford, C, "Chris Crawford on Interactive Storytelling" (2015), Hanbit Media,
  12. Hansen, M. B. N, "New philosophy for new media" (2016), The MIT Press
  13. Gida Gen, "Dictionary of Phenomenology" (2011), b Press
  14. Lakoff, G, "Philosophy in the Flesh: the embodied mind and its challenge to western though" (1999), Basic Books
  15. Mi-ra Kang, "Body, Main Agent, Power:Body Concept of Merleau-Ponty and Foucault" (2011), Ihaksa
  16. Pavis, P, "Performativity and Mediality: the Keywords of Human Science in 21st Century" (2012), Soonchunhyang University Human Science Research Institute
  17. Austin, J.L, "How to do things with words" (1992), Seokwangsa
  18. Fischer-Lichte, E, "Aesthetik des Performativen" (2017), Munhakgwajisung
  19. Kwastek, K., "Aesthetics of interaction in digital art" (2013), MIT Press
  20. Boss, M, "Psychoanalysis and daseinsanalysis" (2003), Hana Medical
  21. Manovich, L, "Language of New Media" (2004), Communication Books
  22. Bolter, J. D, "Remediation:Understanding New Media" (2011), Communication Books
  23. Evans, D., "An Introductory Dictionary of Lacanian Psychoanalysis" (1998), Ingansarang
  24. Winnicott, D. W., "Playing and Reality" (1971), Basic Books
  25. Paolo, K, "Principles and practice of expressive arts therapy : Toward a therapeutic aesthetics" (2011), SigmaPress
  26. Dixon, S, "Digital Performance: A history of new media in theater, dance, performance art, and installatio" (2007), The MIT Press
  27. Yung, C.G, "Archetyp und Unbewusstes" (2002), Son Press
  28. Jook-Nea Lee, "Jungian psychology and eastern thought" (2005), Hana Medical
  29. McLuhan, M, "Understanding media : the extensions of man" (2020), Minumsa

관련 논문AI추천

이 간행물의 다른 논문 (11건)