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메타버스 기술을 적용한 무용의 라이브니스 특성

Liveness characteristics of dance using metaverse technology

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The current dance creates a new art in the metaverse environment. In particular, dance using metaverse technology is appearing in various ways to realize a sense of presence and presence based on realistic technology. Although these technologies are in their infancy, they are the key to experiencing a new liveness in the environment of the metaverse. In dance using metaverse technology, the audience crosses the limits of time and space and interacts with the environment of the metaverse to achieve subjective appreciation, participation, and experience. This appears as a changed liveness characteristic by breaking the way the audience has interacted in the form of viewing by coexisting with the actor in space and time. In this regard, in the case of dance using metaverse technology, this study examines temporal consistency between actors, audiences, and other audiences, spatial agreement between actors, audiences, and other audiences, physical conditions of actors and audiences, emotional experiences of audiences, and By analyzing the interaction and arranging the liveness characteristics shown in it, I tried to diagnose the interactive dance centering on the audience in the metaverse era. As a result, most of the dances to which metaverse technology is applied coexist in the same time, virtual and real space with performers, audiences, and other audiences. In the metaverse space, actors and recipients exist as physical bodies or virtual bodies, and in particular, the audience becomes immersed through subjective participation based on the technical experience to cross virtual and reality, which is an emotional experience that is connected to the metaverse environment. The main interaction takes place with the environment of the metaverse through experience. This includes interactions between actors, recipients, and other recipients. This analysis will diagnose the present of dance in the world expanding into the metaverse and lay the theoretical foundation for future creative work.

Abstract

The current dance creates a new art in the metaverse environment. In particular, dance using metaverse technology is appearing in various ways to realize a sense of presence and presence based on realistic technology. Although these technologies are in their infancy, they are the key to experiencing a new liveness in the environment of the metaverse. In dance using metaverse technology, the audience crosses the limits of time and space and interacts with the environment of the metaverse to achieve subjective appreciation, participation, and experience. This appears as a changed liveness characteristic by breaking the way the audience has interacted in the form of viewing by coexisting with the actor in space and time. In this regard, in the case of dance using metaverse technology, this study examines temporal consistency between actors, audiences, and other audiences, spatial agreement between actors, audiences, and other audiences, physical conditions of actors and audiences, emotional experiences of audiences, and By analyzing the interaction and arranging the liveness characteristics shown in it, I tried to diagnose the interactive dance centering on the audience in the metaverse era. As a result, most of the dances to which metaverse technology is applied coexist in the same time, virtual and real space with performers, audiences, and other audiences. In the metaverse space, actors and recipients exist as physical bodies or virtual bodies, and in particular, the audience becomes immersed through subjective participation based on the technical experience to cross virtual and reality, which is an emotional experience that is connected to the metaverse environment. The main interaction takes place with the environment of the metaverse through experience. This includes interactions between actors, recipients, and other recipients. This analysis will diagnose the present of dance in the world expanding into the metaverse and lay the theoretical foundation for future creative work.

참고문헌 (31)

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