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Procedural Texture Generation Method of Camouflage Pattern for Digital Contents Creation

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초록

In the field of creating digital content using computer graphics technology, soldiers or weapons are often used as characters or props. In particular, in the field of computer games, various war games are being created, and camouflage patterns are inevitably needed for military equipment including military uniforms, various weapons used by modern soldiers, and transportation equipment. Camouflage patterns that enable modern soldiers to be inconspicuous to the enemy in battle scenes have been developed in various ways, and unique pattern patterns are used according to various battle scenes. The main goal is to make it possible to produce with as few colors as possible while including colors that often appear in various environments. Therefore, camouflage colors are applied to military uniforms by selecting the main colors that are mainly used in consideration of deserts, rocks, forests, and seasons, and applying these colors to patterns that are not easily noticeable in these environments. Camouflage colors are applied to military uniforms by applying these colors to patterns that are not easily noticeable. In this paper, most of the existing studies have focused on creating and applying camouflage patterns by applying textures to 2D images on 2D image backgrounds, but a procedure that can be flexibly applied to create 3D content assets such as games I would like to propose a technique for generating a camouflage pattern texture. A case where uv is applied to a 3D digital model or a system that creates a texture pattern in a 3D coordinate system without a uv map is presented.

Abstract

In the field of creating digital content using computer graphics technology, soldiers or weapons are often used as characters or props. In particular, in the field of computer games, various war games are being created, and camouflage patterns are inevitably needed for military equipment including military uniforms, various weapons used by modern soldiers, and transportation equipment. Camouflage patterns that enable modern soldiers to be inconspicuous to the enemy in battle scenes have been developed in various ways, and unique pattern patterns are used according to various battle scenes. The main goal is to make it possible to produce with as few colors as possible while including colors that often appear in various environments. Therefore, camouflage colors are applied to military uniforms by selecting the main colors that are mainly used in consideration of deserts, rocks, forests, and seasons, and applying these colors to patterns that are not easily noticeable in these environments. Camouflage colors are applied to military uniforms by applying these colors to patterns that are not easily noticeable. In this paper, most of the existing studies have focused on creating and applying camouflage patterns by applying textures to 2D images on 2D image backgrounds, but a procedure that can be flexibly applied to create 3D content assets such as games I would like to propose a technique for generating a camouflage pattern texture. A case where uv is applied to a 3D digital model or a system that creates a texture pattern in a 3D coordinate system without a uv map is presented.

참고문헌 (16)

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