본문 바로가기
KERD
논문KCI 등재

A Methodology for Developing Serious Games that Integrate Extended Reality and Smart Farms

2

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

The development and adoption of smart farm technologies using ICT are on the rise, aimed at enhancing agricultural competitiveness in response to climate change and rural depopulation. There is also an increasing interest in urban agriculture and blending urban and rural lifestyles. Small-scale modular smart farms present an accessible way for people to fulfill these needs by merging virtual and real worlds. This study proposes a methodology for implementing serious games that integrate extended reality (XR) with a smart farm system to provide an immersive experience of smart agriculture. The proposed method employs a REST-based integration interface with the smart farm control system to synchronize data in real-time. It also uses WebGL to create a 3D environment and user interface, offering users an engaging experience of the crop cultivation process. This web-based development approach ensures accessibility across various environments and enhances development efficiency.

Abstract

The development and adoption of smart farm technologies using ICT are on the rise, aimed at enhancing agricultural competitiveness in response to climate change and rural depopulation. There is also an increasing interest in urban agriculture and blending urban and rural lifestyles. Small-scale modular smart farms present an accessible way for people to fulfill these needs by merging virtual and real worlds. This study proposes a methodology for implementing serious games that integrate extended reality (XR) with a smart farm system to provide an immersive experience of smart agriculture. The proposed method employs a REST-based integration interface with the smart farm control system to synchronize data in real-time. It also uses WebGL to create a 3D environment and user interface, offering users an engaging experience of the crop cultivation process. This web-based development approach ensures accessibility across various environments and enhances development efficiency.

참고문헌 (11)

  1. Hwa-Min Kim, "How playing a serious game affects the player’s perception of the environmental issues", Journal of Korean Society for Computer Game, 27(3), pp.69~76 (2014)
  2. Oka Irmade, "Research Trends of Serious Games:Bibliometric Analysis", Journal of Physics : Conference Series, 1842 (2021)
  3. Lea C. Brandl, "Serious Games in Higher Education in the Transforming Process to Education 4.0 Systematized — Review", Education Sciences, 14(3), pp.281~ (2024)
  4. Ming0Chaun Li, "Game-Based Learning in Science Education:A Review of Relevant Research", Journal of Science Education and Technology, 22, pp.877~898 (2013)
  5. Tetiana Pavlenko, "Stimulating awareness of Precision Farming through gamification : The Farming Simulator case", Smart Agricultural Technology, 9, pp.100529~ (2024)
  6. Hwan-soo Yoo, "3D Virtual Space Agriculture Education Game based on Historic Environment Simulation and Guiding NPC", Journal of Korean Society for Computer Game, (18), pp.65~71 (2009)
  7. Minseok Choi, "Design of Farm Simulator using Cloud Farm Data", Journal of Koran Society for Computer Game, 34(1), pp.1~10 (2021)
  8. Minseok Choi, "A study on the efficient Implementation method of cloud-based smart farm control system", Journal of Digital Convergence, 18(3), pp.171~177 (2019)
  9. Mert Bal, "Using WebGL in Developing Interactive Virtual Laboratories for Distance Engineering Education", 2017 ASEE Annual Conference & Exposition (2017)
  10. Yong Xing, "User Interface Research in Web Extended Reality", 2021 IEEE 7th International Conference on Virtual Reality (ICVR), pp.76~81 (2021)

관련 논문AI추천

이 간행물의 다른 논문 (23건)