VR기술을 활용한 가상치유농장 시스템 개발 및 사용성 분석
Development and Usability Analysis of Agro-Healing Virtual Reality Therapy System
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초록
In this study, a Agro-Healing Virtual Reality Therapy System(AVRT) was developed and usability evaluation was conducted for general adults. A fragrance spraying system that can stimulate the sense of smell was separately developed, and an Unreal engine and an Oculus Quest 2 device were used. For the development of the AVRT, spatial elements were designed based on the actual farm used as a agro-healing farm, and objects and contents were implemented, scenario composition, and VR screens were designed and implemented. As a result of evaluating the usability of the general adult population, the usability of the AVRT was statistically significantly higher than that of 2D images in all items of user satisfaction, design feasibility, field application, and effectiveness. In addition, a similar level of usability was shown compared to the commercial VR game in actual use. The significance of this study is that it attempts to combine agro-healing farm and VR technology and presents information that can be used in the development of related systems in the future, from system design to implementation.
Abstract
In this study, a Agro-Healing Virtual Reality Therapy System(AVRT) was developed and usability evaluation was conducted for general adults. A fragrance spraying system that can stimulate the sense of smell was separately developed, and an Unreal engine and an Oculus Quest 2 device were used. For the development of the AVRT, spatial elements were designed based on the actual farm used as a agro-healing farm, and objects and contents were implemented, scenario composition, and VR screens were designed and implemented. As a result of evaluating the usability of the general adult population, the usability of the AVRT was statistically significantly higher than that of 2D images in all items of user satisfaction, design feasibility, field application, and effectiveness. In addition, a similar level of usability was shown compared to the commercial VR game in actual use. The significance of this study is that it attempts to combine agro-healing farm and VR technology and presents information that can be used in the development of related systems in the future, from system design to implementation.
참고문헌 (11)
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