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Development of the Networking Framework E-NET for Online Game Developers

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초록

This study introduces the development of the E-NET networking framework, built using the C# programming language. E-NET simplifies the complex code structures of existing networking frameworks and improves accessibility through intuitive class names. Its low-level design allows developers to easily modify system configurations as needed. The efficiency of E-NET was validated by developing a chat program using the Unity commercial game engine. This research demonstrates E-NET's utility as a simple and effective solution for online game development and other networked applications. Future studies will further evaluate its effectiveness through user feedback.

Abstract

This study introduces the development of the E-NET networking framework, built using the C# programming language. E-NET simplifies the complex code structures of existing networking frameworks and improves accessibility through intuitive class names. Its low-level design allows developers to easily modify system configurations as needed. The efficiency of E-NET was validated by developing a chat program using the Unity commercial game engine. This research demonstrates E-NET's utility as a simple and effective solution for online game development and other networked applications. Future studies will further evaluate its effectiveness through user feedback.

참고문헌 (9)

  1. Zagal, J. P., "A model to support the design of multiplayer games", Presence : Teleoperators &Virtual Environments, 9(5), pp.448~462 (2000)
  2. Raith, L., "Massively multiplayer online games and well-being : A systematic literature review", Frontiers in Psychology, 12, pp.698799~ (2021)
  3. "2023 대한민국게임백서"[URL]
  4. "About Netcode for GameObjects"[URL]
  5. "Introduction"[URL]
  6. "Mirror Networking"[URL]
  7. "Photon"[URL]
  8. S. Liu, "A survey and taxonomy of latency compensation techniques for network computer games", ACM Comput. Surv, 54(11), pp.1~34 (2022)
  9. "Socket 클래스"[URL]

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