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Standardization and Implementation of Map Characteristics in Survivor-like Games

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초록

This study aims to analyze and categorize map design elements in survivor-like games. By examining ten commercially available games, we identified four primary map types in 10 different games. Based on these findings, we developed four distinct map types using the Unity editor. To simulate and implement the maps, we located dynamically spawning obstacles at random places and generated tile relocation system for infinite map rearrangement. Additionally, we addressed issues such as tile displacement errors by adjusting the Update() method which is continuously checking and repositioning the tiles. This ensured a fluid and challenging gameplay experience. We tested the maps using an ML Agent, which demonstrated the ability to navigate the environment, recognize and avoid obstacles, and respond to hostile target effectively. The study results an offer insights into effective map design and balancing in survivor-like games. Future research will explore using ML Agents to automatically assess and rank map difficulty, optimizing game design and enhancing player experience in this genre.

Abstract

This study aims to analyze and categorize map design elements in survivor-like games. By examining ten commercially available games, we identified four primary map types in 10 different games. Based on these findings, we developed four distinct map types using the Unity editor. To simulate and implement the maps, we located dynamically spawning obstacles at random places and generated tile relocation system for infinite map rearrangement. Additionally, we addressed issues such as tile displacement errors by adjusting the Update() method which is continuously checking and repositioning the tiles. This ensured a fluid and challenging gameplay experience. We tested the maps using an ML Agent, which demonstrated the ability to navigate the environment, recognize and avoid obstacles, and respond to hostile target effectively. The study results an offer insights into effective map design and balancing in survivor-like games. Future research will explore using ML Agents to automatically assess and rank map difficulty, optimizing game design and enhancing player experience in this genre.

참고문헌 (10)

  1. Se Yeon Kim, "A Research on Machine Learning Agent in Rogue-like game", Journal of the Korean Society for Computer Game, 37(1), pp.33~39 (2024)
  2. Silva Ciro Gonçalves Plá da, "Analysis and development of a game of roguelike genre" (2015), Do Rio Grande Do Sul University
  3. YeJin An, "3D Rogue-like Game Development using Unreal Engine 5", Proceedings of KIIT Conference, 18(1), pp.1,111~1,114 (2023)
  4. Jin Kyoung AHN, "Mechanism of Permanent Death in Rogue-like Games", Journal of Korea Game Society, 16(1), pp.33~42 (2016)
  5. Jae-Hyun Kim, "Active Map Generation Algorithm in Rogue-Like Game", Proceedings of KIIT Conference, 18(1), pp.389~390 (2019)
  6. Jae-Hyun Kim, "New Map Generation Algorithm in Rogue-Like Game", Journal of KIIT, 19(1), pp.139~146 (2021)
  7. "Infinite Map Movement" (2023)[URL]
  8. "Unity_Roguelike_2nd" (2024)[URL]
  9. "Unity Learn" (2022)[URL]
  10. "Steam Store"[URL]

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