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ICT 기반 콘텐츠에 대한 스토리텔링 활용 방안

Utilization of storytelling based on ICT

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초록

This writing would have discussion about the best using of storytelling based on ICT which has nowadays spotlight. This also would consider about change of contents environment surrounding storytelling. There is discussion about storytelling for last ten years. But we faced limitation about cultural contents thesedays. Changes surrounding contents convert discourse to wide contents. As a result, we need to consider about these changes when it comes to talk about contents. These contents changes may result from ICT development. ICT could affect on all kind of social, culture, industrial fields. The contents which provided through the platform based on ICT would lead earlier paradigm of storytelling discourse. To renew about storytelling, it is necessary to understand and study about contents based on ICT. This considers the way of utilizing storytelling about digital tour, Web 3D on ICT. Through these kinds of process, we would ready to start to think about possibility of utilizing storytelling based on ICT, provide new form of discussion for new area about storytelling.

Abstract

This writing would have discussion about the best using of storytelling based on ICT which has nowadays spotlight. This also would consider about change of contents environment surrounding storytelling. There is discussion about storytelling for last ten years. But we faced limitation about cultural contents thesedays. Changes surrounding contents convert discourse to wide contents. As a result, we need to consider about these changes when it comes to talk about contents. These contents changes may result from ICT development. ICT could affect on all kind of social, culture, industrial fields. The contents which provided through the platform based on ICT would lead earlier paradigm of storytelling discourse. To renew about storytelling, it is necessary to understand and study about contents based on ICT. This considers the way of utilizing storytelling about digital tour, Web 3D on ICT. Through these kinds of process, we would ready to start to think about possibility of utilizing storytelling based on ICT, provide new form of discussion for new area about storytelling.

참고문헌 (12)

  1. 김용재, "게임 퀘스트 스토리텔링 구조분석 -프롭의 민담기능대입을 중심으로-", 한국콘텐츠학회 논문지, 11(10), pp.69~76 (2011), 한국콘텐츠학회
  2. 김종회, "OSMU&스토리텔링" (2006), 랜덤하우스
  3. 김현철, "한국과 일본의 콘텐츠 개념에 대한 비교 연구", 한국학연구, (45), pp.213~246 (2013), 한국학연구소
  4. 박기수, "문화콘텐츠 스토리텔링의 현황과 전망", 인문콘텐츠, (27), pp.9~25 (2012), 인문콘텐츠학회
  5. 박은정, "감성기반 웹사이트의 유형별 디지털 스토리텔링 플랫폼 개발", 디지털디자인학연구, 13(2), pp.387~397 (2013), 한국디지털디자인학회
  6. 박현지, "ICT 융합관광의 비즈니스모델별 고부가 서비스 창출 모형개발에 관한 연구", 관광레저연구, 24(3), pp.105~120 (2012), (사)한국관광레저학회
  7. 오종갑, "멀티미디어 컨텐츠에서의 인터랙티브 인터페이스에 관한 연구: Web 3D 쇼핑몰 중심으로", 디지털디자인학 연구, 5, pp.109~ (2003), 한국디지털디자인협의회
  8. 이성훈, "ICT를 이용한 생활 밀착형 디지털 컨버전스에 관한 연구", 디지털융복합연구, 11(11), pp.429~434 (2013), 한국디지털정책학회
  9. 이인화, "디지털스토리텔링" (2008), 황금가지
  10. 하성주, "복합쇼핑센터의 공간스토리텔링 특성 비교 연구 - 사례조사를 중심으로 -", 대한건축학회논문집 계획계, 28(11), pp.57~66 (2012), 대한건축학회
  11. ICT 기반의 디지털 스토리텔링 연구전략, "인하대학교 산학협력단", 방송통신위원회, 6~9 (2012)
  12. 2014 콘텐츠산업 통계조사, "한국콘텐츠진흥원", 문화체육관광부, ~ (2015)

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