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초등 과학 중심의 STEAM 교육 연구 동향 분석

Analysis of Research Trends in STEAM Education Focused on Elementary Science

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주제분류교육학

초록

This study analyzed academic journal articles related to STEAM education in elementary science published from 2011 to 2023, to examine trends in STEAM education research. A total of 117 articles were analyzed. The findings are as follows: Research on STEAM education in elementary science has been consistently published. The highest number of studies were conducted in 2013, one to two years after STEAM education began to be officially emphasized. However, a slight decline in related research has been observed in recent years. In terms of research subjects, studies focusing on fifth and sixth-grade elementary students were the most common, while research involving elementary school teachers was very limited. Most studies centered on the development, application, and effectiveness analysis of STEAM programs, and the most frequently addressed topics in STEAM program development research was design and engineering. The programs utilizing digital tools in elementary science-focused STEAM programs have been steadily conducted. Lastly, research on the educational effectiveness of elementary science-focused STEAM programs has largely focused on areas such as values, attitudes and processes․skills.

Abstract

This study analyzed academic journal articles related to STEAM education in elementary science published from 2011 to 2023, to examine trends in STEAM education research. A total of 117 articles were analyzed. The findings are as follows: Research on STEAM education in elementary science has been consistently published. The highest number of studies were conducted in 2013, one to two years after STEAM education began to be officially emphasized. However, a slight decline in related research has been observed in recent years. In terms of research subjects, studies focusing on fifth and sixth-grade elementary students were the most common, while research involving elementary school teachers was very limited. Most studies centered on the development, application, and effectiveness analysis of STEAM programs, and the most frequently addressed topics in STEAM program development research was design and engineering. The programs utilizing digital tools in elementary science-focused STEAM programs have been steadily conducted. Lastly, research on the educational effectiveness of elementary science-focused STEAM programs has largely focused on areas such as values, attitudes and processes․skills.

참고문헌 (25)

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  2. 교육부, "2022 개정 교육과정 및 STEAM 도입 배경", 대한민국 정책브리핑, ~ (2022)
  3. "교육부", 2022
  4. 김권숙, "과학 기반 STEAM 프로그램이 초등과학 영재 학생들의 창의적 문제해결력과 과학적 태도에미치는 영향", 초등과학교육학회지, 31(2), pp.216~226 (2012)
  5. 김덕호, "STEAM 프로그램을적용한 과학수업이 초등학생의 창의성과 과학교과 흥미도에 미치는 영향", 한국과학교육학회지, 34(1), pp.43~54 (2014)
  6. 김미경, "스토리텔링을 활용한 놀이중심 융합인재교육(STEAM)이 유아의 과학적 탐구능력과 의사소통능력에 미치는 영향", 한국어린이미디어학회지, 20(4), pp.53~77 (2021)
  7. 김미경, "국내 유아교육에서의 STEAM 교육연구동향 분석 및 교육적 함의", 한국영유아교원교육학회지, 22(6), pp.359~384 (2018)
  8. 김민경, "질문중심 하브루타 STEAM 프로그램이 과학탐구능력에 미치는 효과", 석사, pp.2016
  9. 김은희, "실생활 맥락에서의 관찰을 강조한 STEAM 과학 수업이 초등학교 학생들의 과학적 소양에 미치는 영향", 한국초등교육학회지, 28(3), pp.17~34 (2017)
  10. 김지원, "STEAM 교육의 창의성 효과에 대한메타 분석", 한국교육학회지, 54(2), pp.189~195 (2016)
  11. 김진솔, "국내 중등 융합인재교육(STEAM)프로그램 연구 동향", 학습자중심교과교육학회지, 19(18), pp.159~179 (2019)
  12. 문주영, "과학중심 STEAM 프로그램이 과학긍정 경험에 미치는 효과 : 초등학교 과학"지구와 달"단원을 중심으로", 과학교육연구지, 42(2), pp.214~229 (2018)
  13. 박성진, "과학 기반 STEAM에 의한 빛 단원학습이 과학 학습 동기, 흥미 및 과학 탐구 능력에 미치는효과", 초등과학교육학회지, 32(3), pp.225~238 (2013)
  14. 박현주, "STEAM 교육의 구성 요소와 수업 설계를 위한준거 틀의 개발", 학습자중심교과교육학회지, 12(4), pp.533~557 (2012)
  15. 과학교육 내용 표준 개발연구, "백윤수", 학군과학창의재단, ~ (2011)
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  17. 안혜란, "영재교육에서의 융합인재교육(STEAM)연구 동향 분석", 한국영재교육학회지, 25(3), pp.401~420 (2015)
  18. 이정석, "KERIS를 활용한 과학영재교육에서의 STEAM 교육 관련 연구동향 분석", 대한지구과학교육학회지, 9(2), pp.152~162 (2016)
  19. 이기용, "초등 STEAM 연구동향 분석", 한국실 과교육학회지, 36(4), pp.97~115 (2023)
  20. 최은영, "국내 융합인재교육(STEAM)의 연구 동향 분석 - 2011∼2016을 중심으로 –", 대한지구과학교육학회지, 10(2), pp.185~198 (2017)
  21. 융합교육(STEAM) 성과보고서, "한국과학창의재단", ~ (2023)
  22. 함형인, "STEAM 교육(융합인재교육)프로그램 연구동향 분석", 학습자중심교과교육학회지, 20(5), pp.567~586 (2020)
  23. 홍진석, "3D 프린터를 활용한 식물의 구조 프랙털 제작 STEAM 수업이 과학 탐구 능력, 창의적 문제해결력 및 과학적 흥미도에 미치는 효과", 한국생물교육학회지, 47(1), pp.50~58 (2019)
  24. "Developing a STEAM Roadmap for science education in horizon Europe"[URL]
  25. "STΣ@M Education: An overview of creating a model of integrative education" (2008)[URL]

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