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박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구

Platform study for museum mobile portal service

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초록

The rapid increase in the penetration rate and diverse utility of smart devices opens anopportunity for a development in creating a user-oriented ubiquitous system. And it allowsaudiences to deploy the exhibition-helping contents regardless of the restriction of place andtime with using the smart devices of audience themselves. Also it needs to build a mobileweb-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-basedenvironment such as technical competence, systematic preparation of exhibition withcompatible mobile contents, and a compatible channel for interactivity. Secondly, it needs thedifferentiation of exhibition guide with the existing system: an adoption of augmentedreality, panoramic technology and simulation effect aiming for an improvement in a sense ofimmersion and reality for audience, and building up additional contents with a diversity offormats of image, sound, and video for customer satisfaction.

Abstract

The rapid increase in the penetration rate and diverse utility of smart devices opens anopportunity for a development in creating a user-oriented ubiquitous system. And it allowsaudiences to deploy the exhibition-helping contents regardless of the restriction of place andtime with using the smart devices of audience themselves. Also it needs to build a mobileweb-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-basedenvironment such as technical competence, systematic preparation of exhibition withcompatible mobile contents, and a compatible channel for interactivity. Secondly, it needs thedifferentiation of exhibition guide with the existing system: an adoption of augmentedreality, panoramic technology and simulation effect aiming for an improvement in a sense ofimmersion and reality for audience, and building up additional contents with a diversity offormats of image, sound, and video for customer satisfaction.

참고문헌 (18)

  1. 신현욱, "글로벌 문화콘텐츠 창작소재로서 영웅서사시의 가치에 관한 연구 : 이규보의 「동명왕편」을 중심으로", 박사, 문화콘텐츠학과, pp.2012
  2. Ill Chul Doo, "A Study on the Utilization of Mobile Platforms in Exhibition Culture Facilities", International Journal of Software Engineering and Its Applications, 7(6), pp.237~248 (2013)
  3. "The National Museum of Korea"[URL]
  4. "The Louvre museum"[URL]
  5. "The National Science Museum"[URL]
  6. "The Museum of Modern Art"[URL]
  7. "Gwacheon National Science Museum"[URL]
  8. "The American Museum"[URL]
  9. "The Vincent Van Gogh Museum"[URL]
  10. "The Graphic Design Museum"[URL]
  11. "The Portland Art Museum"[URL]
  12. "The National September 11 Memorial Museum"[URL]
  13. "The Incheon metropolitan City museum of Korea"[URL]
  14. "The Gyeonggi Ceramic museum of Korea"[URL]
  15. "The gwangjubiennale of Korea"[URL]

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