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3D VR 기반의 교육 콘텐츠 개발 시스템 구현

Implementation of Developement System of Education Contents Utilizing 3D VR

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초록

3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King’s a day’s journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

Abstract

3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King’s a day’s journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

참고문헌 (8)

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  2. KosslynㆍS, "ImageㆍBrain, The resolution of the imagery debate" (1994), MIT Press
  3. 김윤상, "산업용 로봇 데모 및 체험을 위한 웹 기반 가상현실 시스템 제작", (사)디지털산업정보학회 논문지, 3(3), pp.53~58 (2007), (사)디지털산업정보학회
  4. 박승현, "폴리곤 스케일링 성능향상을 위한 공간데이터 랜더링 시스템", 석사, pp.2016
  5. 김웅기, "실시간 얼굴 방향성 추정을 위한 효율적인 얼굴 특성 검출과 추적의 결합방법", 인터넷정보학회논문지, 14(6), pp.117~124 (2013), 한국인터넷정보학회[DOI]
  6. 한경훈, "사이버멀미의 유발원인과 감소방법", 한국심리학회지: 인지 및 생물, 23(2), pp.287~299 (2011), 한국인지및생물심리학회
  7. 최지애, "웹 기반의 가상현실 3D 국악 박물관 제작", (사)디지털산업정보학회 논문지, 4(1), pp.65~69 (2008), (사)디지털산업정보학회
  8. 김도회, "자동차 모의운전환경에서 Simulator Sickness의 정량화 기법개발 및 분석에 관한 연구", 박사, 산업공학, pp.1999

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