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360 영상을 이용한 VR 고궁 콘텐츠 구현

Implementation of VR Palace Content using 360-degree Images

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초록

코로나19 시대가 지나고 난 후에도 몰입형 가상 체험에 대한 수요는 여전히 높게 유지되고 있다. 그러나 기존의 가상 체험 콘텐츠는 관람객이 집중력과 몰입감을 유지할 수 있도록 하는 요소들이 부족하다는 한계가 있었다. 이 연구에서는 이러한 점을 개선하기 위해 360 영상을 이용한 가상 고궁 관광 콘텐츠를 제작하고 여기에 게임 요소를 추가했다. 고궁 전체 영역을 포함하는 최소의 360 영상 촬영 지점을 선정했고, 효율적으로 관람할 수 있도록 AI를 활용해 이동 동선을 설계했다. 이를 통해 사용자는 기존과는 차별화된 가상 고궁 관광 콘텐츠를 경험할 수 있게 되었다. 또한, 완성된 가상 고궁 관광 콘텐츠는 웹 버전과 HMD버전으로 각각 제작하여 사용자들이 원하는 환경에서 능동적이고 몰입감 있는 체험을 즐길 수 있도록 했다.

Abstract

After the COVID-19 pandemic, the demand for immersive virtual experiences has continued to grow. However, there is a limitation that existing virtual tourism content lacks elements that can keep visitors focused and immersed. In order to improve this point, this study produced virtual palace tourism contents using 360 videos and added game to them. It selected a minimum 360 video filming location, including the entire palace, and planned the route for efficient viewing. Through this, users can experience virtual palace tourism contents that are completely different from the existing ones and feel more interested than the actual contents. In addition, the completed virtual palace tourism contents were produced in the web version and the HMD version respectively, enabling a more active experience.

참고문헌 (15)

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