Unity AR Foundation 기반 디바이스 트레킹을 활용한 Markerless 증강 현실 슈팅 게임의 설계 및 구현
Design and Implementation of a Markerless Augmented Reality Shooting Game Using Device Tracking Based on Unity AR Foundation
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초록
This study developed a Markerless Augmented Reality (AR) game based on Unity AR Foundation. The game is designed to provide an immersive gaming experience by utilizing device tracking technology through an iPhone. Players adjust the target object at the center of the screen and shoot by tapping, earning points as they progress through the game. A key feature of the game is its dynamic tracking system, which reflects the position and movement of the targets in real time, allowing players to experience natural interactions based on their real-world location. By integrating AR Kit and AR Core, the game enables stable tracking and realistic placement of virtual objects in various environments. After completion of the development, the game was ultimately deployed on iPhones for actual user testing. This paper analyzes the game design process, the implemented features, and the results of user testing in detail, and based on these results, it proposes future research directions and improvements for AR game development. This study explores the potential for the advancement of Markerless AR games and holds significance as a practical application of AR technology.
Abstract
This study developed a Markerless Augmented Reality (AR) game based on Unity AR Foundation. The game is designed to provide an immersive gaming experience by utilizing device tracking technology through an iPhone. Players adjust the target object at the center of the screen and shoot by tapping, earning points as they progress through the game. A key feature of the game is its dynamic tracking system, which reflects the position and movement of the targets in real time, allowing players to experience natural interactions based on their real-world location. By integrating AR Kit and AR Core, the game enables stable tracking and realistic placement of virtual objects in various environments. After completion of the development, the game was ultimately deployed on iPhones for actual user testing. This paper analyzes the game design process, the implemented features, and the results of user testing in detail, and based on these results, it proposes future research directions and improvements for AR game development. This study explores the potential for the advancement of Markerless AR games and holds significance as a practical application of AR technology.
참고문헌 (14)
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