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발향장치를 이용한 가상현실에서의 향 미디어 서비스

Study on Scent Media Service in Virtual Reality

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참고문헌

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주제분류공학일반

초록

To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

Abstract

To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

참고문헌 (14)

  1. Y. Ariyakul, "Improvement of Miniaturized Olfactory Display Using Electroosmotic Pumps and SAW Device", TENCON 2014 - 2014 IEEE Reg. 10 Conf, pp.1~5 (2014)
  2. H. Kim, "An X-Y Addressable Matrix Odor-releasing System Using an On-Off Switchable Device", Angew. Chem., 50(30), pp.6771~6775 (2011)
  3. T. Nakamoto, "Movie with Scents Generated by Olfactory Display Using Solenoid Valves", IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences, E89-A, pp.3327~3332 (2006)
  4. T. Nakamoto, "Cooking Up an Interactive Olfactory Game Display", IEEE Comput. Graph. Appl., 1(28), pp.75~78 (2008)
  5. Y. Ariyakul, "Improvement of Odor Blender Using Electroosmotic Pumps and SAW Atomizer for Low-volatile Scents", IEEE Sens. J., 13(12), pp.4918~4923 (2013)
  6. Y. Ariyakul, "Olfactory display using a miniaturized pump and a SAW atomizer for presenting low volatile scents", IEEE Virtual Real. Conf., pp.193~194 (2011)
  7. S. -J. Lim, "A Study on Scent Devices and SDK for Scent Display of Realistic Media", Doctoral, pp.2016
  8. J. -P. Papin, "DIODE: Smell-diffusion in real and virtual environment", Proc. 5th Int. Conf. on virtual reality (VRIC’'03), pp.113~117 (2003)
  9. J. P. Cater, "Smell", Taste: Odors in Virtual Reality, 1994, 1781~
  10. NICT, "Successful development of a multisensory interaction system combining four senses — Interactive experiences using 3D video, audio, touch and aroma", ~ (2009)
  11. T. Narumi, "Pseudo-Gustatory Display System Based on Cross-Modal Integration of Vision, Olfaction and Gustation", IEEE Virtual Real. Conf, pp.127~130 (2011)
  12. "Information technology - Media context and control - Part 2: Control information", ISO, 2016
  13. "Information technology - Media context and control - Part 6: Common types and tools", ISO, 2016
  14. "Information technology - Media context and control - Part 5: Data formats for interaction devices", ISO, 2016

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