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Development and Effectiveness of Design Education Program Using 3D Printer

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초록

3D printing technology has attracted attention as the fourth industrial revolution following the third industrial revolution, and the demand for the use of the education field is increasing. Until now, education has taken a lot of time to deal with 3D printing assembly or 3D modeling tools. The purpose of this study is to develop a middle school design education program that is linked with the 2015 curriculum by using 3D printing. We explored the basic principles of 3D printing and analyzed domestic and foreign educational cases. Based on the analysis, we developed a class design education program applicable to middle school curriculum. We analyzed the middle school 2015 curriculum for designing the program. Based on the analysis, we developed an educational toolkit to enhance the effectiveness of education. To evaluate the effectiveness of the program after the development of the total 16 programs, pre - evaluation was carried out and post - evaluation was carried out after applying the program. The purpose of this study is to verify the effectiveness of design education program using 3D printing for middle school students. A total of 16 programs were developed for three design related topics and pre–and post-evaluation were conducted. It was conducted for a total of two months, and we were able to confirm the overall effectiveness of the 'creativity' and 'design' areas. Through this study, it was confirmed that the overall effectiveness of creativity, problem-solving ability, self-initiative, goal orientation, and design competence was enhanced. In particular, creativity capacity and problem solving ability showed a high rate of increase. Conclusion, This study developed a program to verify the effectiveness of the design education program and verified its effectiveness by applying it. It is meaningful that this program has a meaningful result in developing creativity and design competence.

Abstract

3D printing technology has attracted attention as the fourth industrial revolution following the third industrial revolution, and the demand for the use of the education field is increasing. Until now, education has taken a lot of time to deal with 3D printing assembly or 3D modeling tools. The purpose of this study is to develop a middle school design education program that is linked with the 2015 curriculum by using 3D printing. We explored the basic principles of 3D printing and analyzed domestic and foreign educational cases. Based on the analysis, we developed a class design education program applicable to middle school curriculum. We analyzed the middle school 2015 curriculum for designing the program. Based on the analysis, we developed an educational toolkit to enhance the effectiveness of education. To evaluate the effectiveness of the program after the development of the total 16 programs, pre - evaluation was carried out and post - evaluation was carried out after applying the program. The purpose of this study is to verify the effectiveness of design education program using 3D printing for middle school students. A total of 16 programs were developed for three design related topics and pre–and post-evaluation were conducted. It was conducted for a total of two months, and we were able to confirm the overall effectiveness of the 'creativity' and 'design' areas. Through this study, it was confirmed that the overall effectiveness of creativity, problem-solving ability, self-initiative, goal orientation, and design competence was enhanced. In particular, creativity capacity and problem solving ability showed a high rate of increase. Conclusion, This study developed a program to verify the effectiveness of the design education program and verified its effectiveness by applying it. It is meaningful that this program has a meaningful result in developing creativity and design competence.

참고문헌 (21)

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  16. 노용, "스캠퍼(SCAMPER)방법을 활용한 발상지도가 디자인수업에서 중학생들의 학습동기와 표현력에 미치는 효과", 열린교육연구, 13(3), pp.47~74 (2005), 한국열린교육학회
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  19. "City X Project"[URL]
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  21. "Maker Bot"[URL]

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