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The Convergent Aesthetics of <Arcane: League of Legends>

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This article argues that aesthetic forms from multiple media overlap within a single content. Taking a Netflix animation series <Arcane: League of Legends> created by Riot Games as a case, the research analyses how the characteristics of each medium, cinema, television, and games, coexist. Primarily, digitization has made media convergence possible. While previous studies focused on networking between media and users, this paper expands the meaning of convergence to the aesthetical interaction among media. The terms cinematic, televisual, and game-like can be considered in this aspect as they are self-referential but are also used to describe the style of other media. Netflix has enhanced this convergence by providing a space where the qualitative differences between media are blurred. Within this affordance, series and movies are content of varying lengths, not inherited from the traditional norms of television and cinema. Following this, <Arcane> exclusively released on Netflix, is not bound by television. Rather, it combines cinematic exhibitionism and game-like spatiality into the complicated serial narrative. Such a multi-layered media environment where game companies create series and Netflix offers games affects the formal quality of content. In this regard, the research aims to study the manifestation of this phenomenon within the representation of media content.

Abstract

This article argues that aesthetic forms from multiple media overlap within a single content. Taking a Netflix animation series <Arcane: League of Legends> created by Riot Games as a case, the research analyses how the characteristics of each medium, cinema, television, and games, coexist. Primarily, digitization has made media convergence possible. While previous studies focused on networking between media and users, this paper expands the meaning of convergence to the aesthetical interaction among media. The terms cinematic, televisual, and game-like can be considered in this aspect as they are self-referential but are also used to describe the style of other media. Netflix has enhanced this convergence by providing a space where the qualitative differences between media are blurred. Within this affordance, series and movies are content of varying lengths, not inherited from the traditional norms of television and cinema. Following this, <Arcane> exclusively released on Netflix, is not bound by television. Rather, it combines cinematic exhibitionism and game-like spatiality into the complicated serial narrative. Such a multi-layered media environment where game companies create series and Netflix offers games affects the formal quality of content. In this regard, the research aims to study the manifestation of this phenomenon within the representation of media content.

참고문헌 (38)

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