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제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구

A development of creative capstone design process by product and mold design

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The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

Abstract

The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

참고문헌 (9)

  1. C.D. Kang, "Education and Culture History of Korea" (2003), Book Publishing Moonumsa
  2. J. Y. Song, "Development of the Evaluation System for Visual Design Outcomes through Capstone Design Course for college", Doctor, pp.2017
  3. J. Y, Lee, "Seoul National University's Senior Capstone Program Research Report" (2006), Seoul National University Press
  4. 이희원, "캡스톤디자인 교과목 기반의 프로그램 학습성과 평가 연구", 공학교육연구, 13(6), pp.143~151 (2010), 한국공학교육학회[DOI]
  5. S. W. Lee, "Interdisciplinary Capstone Design education", Proceedings of the KSME 2010Autumn annual Meeting, pp.4524~4527 (2010)
  6. 송지영, "전문대학 시각디자인과의 캡스톤디자인을 통한 직무교육에 관한 연구", 한국콘텐츠학회 논문지, 16(6), pp.183~192 (2016), 한국콘텐츠학회[DOI]
  7. 박수홍, "창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발", 수산해양교육연구, 20(2), pp.184~200 (2008), 한국수산해양교육학회
  8. 신창범, "캡스톤 디자인의 디자인 교육 응용 사례연구 - 인터랙션 디자인 교과를 중심으로 -", 디지털디자인학연구, 14(1), pp.33~42 (2014), 한국디지털디자인학회[DOI]
  9. 이태식, "공학대학 캡스톤 디자인(창의적 공학 설계) 교육과정 운영실태 및 학습 만족도 조사", 공학교육연구, 12(2), pp.36~50 (2009), 한국공학교육학회[DOI]

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