저학년을 위한 게임 기반 프로그래밍 수업 운영 사례 연구
A Case Study on Running a Game-based Programming Class for Lower Grades
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초록
기존 저학년 대상의 게임 기반 교육 프로그램은 대부분 간단한 블록코딩 연구로써 프로그래밍 심화 중점의 수업 운영 사례가 부족하다. 본 연구는 지역 초등학교 3학급 대상으로 방학 2주동안 마인크래프트 기반 파이썬 코딩 기초 수업을 실제 운영했다. 학습 프로그램은 수업 흥미 및 동기를 개선하기 위해 랜파티를 통한 건축 퀘스트, 게임 내 자체 스크립트 등 공식 웹사이트의 표준 학습 프로그램을 재구성했다. 이외 설문조사를 통해 수업 주제에 대한 만족도와 선호도를 분석했고, 앞으로 교육 프로그램 개발 방향성에 대한 유의미한 결과를 얻을 수 있었다. 본 연구는 앞으로 전 연령층의 게임 기반 교육 프로그램 설계/개발을위한 기초 연구로써 의의를 갖는다.
Abstract
Most of the existing game-based education programmes for lower grades are simple block-coding studies, and there is a lack ofexamples of programming-intensive classes. In this study, we implemented a Minecraft-based Python coding fundamentals class for3 classes at a local elementary school during a 2-week school holiday. The learning programme was reorganised from the standardlearning programme on the official website, such as building quests through LAN-PARTY and self-scripting in-game, to improveclass interest and motivation. In addition, we analysed the satisfaction and preferences of the class topics through a survey, andobtained meaningful results for future educational program development. This study is significant as a basic research for the designand development of game-based educational programmes for all age groups.
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