공간지향 능력 비교를 통한 전방향 VR 트레드밀의 유효성 검증 연구
A Study on Validation of Omnidirectional VR Treadmill by Comparison of Spatial Orientation Skills
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
전방향 VR 트레드밀은 걷기, 뛰기, 앉기 등 신체 동작을 현실적으로 수행할 수 있어 가상환경에 대한 몰입도가 높은 보행 시뮬레이터이다. 하지만 현실동작을 모사한 시뮬레이터이므로 조작 난이도가 높아 데이터의 신뢰성 문제를 야기할 수 있다. 따라서, 본 연구는 현실 및일반적인 VR 조건과의 공간지향 능력 비교를 통해 전방향 VR 트레드밀의 유효성 검증을 목적으로 한다. 이를 위해 참가자의 공간지향 능력을 정량적으로 분석할 수 있는 회전 및 경로탐색실험이 설계되었다. 실험 결과, 각 환경 조건 사이에서 공간지향 능력에 대해 유의한 차이가없는 것으로 나타났다. 특히, 현실 및 VR 조건 사이에서 주관적인 난이도에 대해 유의한 차이가 발견되지 않았다. 이러한 연구 결과는 전방향 VR 트레드밀을 통해 안전 문제없이 양질의데이터를 수집할 수 있음을 뒷받침한다. 나아가 차량과 보행자 사이의 상호작용과 같은 안전과 직결된 문제를 해결하기 위한 연구에 활용될 수 있을 것으로 기대된다.
Abstract
An omnidirectional VR treadmill is a highly-immersive walking simulator that allows identical body movements, such as walking, running, and sitting. However, the operation difficulty of an omnidirectional VR treadmill may cause data reliability problems. Therefore, this study aims to verify the effectiveness of a VR treadmill by comparing the ability to orient in the real and virtual worlds spatially. For this purpose, a rotating and searching path experiment was conducted with participants. This experiment showed that there was no statistically significant difference in the ability of the participants to orient in the real and virtual worlds spatially. In addition, the omnidirectional VR treadmill requires an adaptation time for the users due to the difficulty in the treadmill operation. However, there was no significant difference in the difficulty felt by the participants according to the adaptation time. Hence, these findings supported the possibility of collecting realistic walking data without safety concerns through an omnidirectional VR treadmill. Furthermore, this treadmill could be used in future research to solve problems directly related to pedestrian safety, such as the interaction between vehicles and pedestrians.
참고문헌 (21)
- Biomechanical and Physiological Validation of the Omni-Directional Treadmill Upgrade as a Mobility Platform for Immersive Environments, "Boynton, A. C.", ARMY RESEARCH LAB ABERDEEN PROVING GROUND, 17~20 (2011)
- Bruder, G., "Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments", IEEE Transactions on Visualization and Computer Graphics, 18(4), pp.538~545 (2012)
- Calandra, D., "On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place", 2019IEEE 9th International Conference on Consumer Electronics(ICCE), pp.348~352 (2019)
- Carbonell-Carrera, C., "Virtual Learning Environments to Enhance Spatial Orientation", Eurasia Journal of Mathematics, Science and Technology Education, 14(3), pp.709~719 (2017)
- Cherni, H., "Literature review of locomotion techniques in virtual reality", International Journal of Virtual Reality, 20(1), pp.1~20 (2020)
- Cherni, H., "Using virtual reality treadmill as a locomotion technique in a navigation task: Impact on user experience-case of the KatWalk", International Journal of Virtual Reality, 21(1), pp.1~14 (2021)
- Diersch, N., "The potential of virtual reality for spatial navigation research across the adult lifespan", Journal of Experimental Biology, 222(Suppl_1) (2019)
- Flanagin, V. L., "A bedside application-based assessment of spatial orientation and memory: Approaches and lessons learned", Journal of Neurology, 266(1), pp.126~138 (2019)
- Hollander, M., "Nonparametric Statistical Methods", pp.1~8 (2013), John Wiley &Sons
- Kelly, J. W., "Perceived Space in the HTC Vive", Association for Computing Machinery(ACM) Transactions on Applied Perception, 15(1), pp.2:1~2:16 (2017)
- Kennedy, R. S., "Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness", The International Journal of Aviation Psychology, 3(3), pp.203~220 (1993)
- Kimura, K., "Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World", Scientific Reports, 7(1), pp.18109~ (2017)
- Kreimeier, J., "Initial Evaluation of Different Types of Virtual Reality Locomotion Towards a Pedestrian Simulator for Urban and Transportation Planning", Extended Abstracts of the 2020 Human-Computer Interaction(HCI)Conference on Human Factors in Computing Systems, pp.1~6 (2020)
- Mossberg, A., "Evacuation elevators in an underground metro station: A Virtual Reality evacuation experiment", Fire Safety Journal, 120, pp.103091~ (2021)
- Multon, F., "Human walking in virtual environments", pp.55~77 (2013), Springer
- Read, J. M., "Task Performance and Situation Awareness with a Virtual Reality Head-Mounted Display", Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 61(1), pp.2105~2109 (2017)
- Souman, J. L., "Making virtual walking real: Perceptual evaluation of a new treadmill control algorithm", Association for Computing Machinery(ACM) Transactions on Applied Perception, 7(2), pp.11:1~11:14 (2010)
- Stanney, K. M., "Cybersickness is Not Simulator Sickness", Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 41(2), pp.1138~1142 (1997)
- Wolbers, T., "What determines our navigational abilities?", Trends in Cognitive Sciences, 14(3), pp.138~146 (2010)
- Yadav, N., "The effects of partial proxy embodiment on the awareness of linear distance in omnidirectional treadmill enabled immersive virtual environment", Computers in Human Behavior Reports, 6, pp.100203~ (2022)
- Ye, Y., "Cognitive characteristics in firefighter wayfinding Tasks: An Eye-Tracking analysis", Advanced Engineering Informatics, 53, pp.101668~ (2022)
