컴퓨터 그래픽스를 활용한 니트 웨어 디자인 전개에 관한 연구 - Adobe Illustrator CS3 프로그램을 이용하여 -
A Study of Knit Wear Design Processing for Computer Graphics
1
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
21st century is newly born again with digital information era thanks to the widespread influence of computer and development of IT industry. Computer system and programming were introduced into work environment in various sectors and lead to automation in industries. Though in general computers are often used in production level in industries, the development of various computer graphics allows us to carry out creative activities by applying in designing level. Thus this study will provide an educational material for fashion specialists by searching for ways of using computer graphics in a process of knit wear practice such as planning, designing and producing new seasonal products. Despite, this study has following limitations: First of all it does not take possible problems which may occur in real fashion business into account, as it explains the procedures of knit wear designing by assuming a virtual fashion brand. Secondly its study is based upon a sample production order as a production process by focusing on fashion designing. Therefore, we would like to suggest that further research should show real examples which computer graphics are applied to the development of new product design by setting up industry-university cooperative system. In addition it should also analyze possible problems of fashion designing process, look for solutions, and study on the linkage between new products in this season and the development of next season's new product.
Abstract
21st century is newly born again with digital information era thanks to the widespread influence of computer and development of IT industry. Computer system and programming were introduced into work environment in various sectors and lead to automation in industries. Though in general computers are often used in production level in industries, the development of various computer graphics allows us to carry out creative activities by applying in designing level. Thus this study will provide an educational material for fashion specialists by searching for ways of using computer graphics in a process of knit wear practice such as planning, designing and producing new seasonal products. Despite, this study has following limitations: First of all it does not take possible problems which may occur in real fashion business into account, as it explains the procedures of knit wear designing by assuming a virtual fashion brand. Secondly its study is based upon a sample production order as a production process by focusing on fashion designing. Therefore, we would like to suggest that further research should show real examples which computer graphics are applied to the development of new product design by setting up industry-university cooperative system. In addition it should also analyze possible problems of fashion designing process, look for solutions, and study on the linkage between new products in this season and the development of next season's new product.
참고문헌 (11)
- Allen, Jahn, "The Machine Knitting Book" (1985), Dorling Kindersley Publishers Limited
- 서재일, "니트산업의 구조와 발전방향", pp.165~ (1987), 산업연구원
- 이덕례, "편성공학", pp.26~ (1988), 도서출판 삼진사
- Joseph, Marjory L., "Introductory Textile Science", pp.241~ (1981), CBS College Publishing
- 大韓메리야스工業協同組合聯合會, "신니트기술교본", pp.114~ (1992), 니트산업
- 김정규, "패션소재기획", pp.111~ (2001), 교문사
- 이선희, "니트 편직기법에 의한 디자인 연구", 박사, pp.2002
- 김석근, "메리야스공학", pp.267~ (1979), 문연당
- 라사라패션교육개발원, "니트디자인과 니팅", pp.57~ (1992), 도서출판라사라
- 손태식, "면사의 꼬임이 위편성물의 특성에 미치는 영향", 석사, pp.1990
- 이수철, "텍스타일 디자인 입문", pp.80~ (1997), 조형사
