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영웅서사시「베오울프」의 문화콘텐츠화 과정 연구

A Research for the Process of Making Cultural Contents of the Heroic Epic Beowulf

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The heroic epic “Beowulf”, with “The Lord of the Rings”and “Harry Potter”, is the typical creative material which is showing OSMU(One Source Multi-Use), one of the most remarkable characteristics of the cultural contents and it is linked from a myth a creation of fantasy novels a movies a games and theme parks. The heroic myth is emerging rapidly today as the main contents of the cultural industry, it is resulted from the need to re-evaluate and succeed the heroic myth which contains fantasy with a modern point of view according to the rapid cultural convergence on internet and the cyber space of virtual-reality. In this context, the heroic epic was reborn modernly and there are two factors in the background. First, the narrative and fantasy which are the internal factors of the heroic epic itself, and second, the development of CG technology and the realization of virtual-reality which are the external factors of technical and circumstantial realization of the heroic epic. A Medieval heroic epic “Beowulf”was newly drew attention in several points when it was reborn as a movie in 2007. First, the movie “Beowulf”broke down the boundary between the actuality film and the animation by using a new technology called Performance EOG Capture(Performance Electrooculogram Capture). Second, it is the story which inspired J.R.R. Tolkien’s “The Lord of the Rings”. Third, it was spread out to the various cultural industries such as games and theme parks followed by “The Lord of the Rings”and “Harry Potter”. The heroic epics like “Beowulf”are widely distributed all over the world. Among those, two of them are not lean to a specific region as well as containing diverse original forms of culture and have the high possibilities of being global contents; “ Gilgamesh”, the Mesopotamian heroic epic in the West, and “Geser”, the heroic epic in the East which was made in Tibet and was passed on to Mongolia. Considering that the heroic epics become global cultural contents continuously, it will be necessary to discover the heroic epics which can be developed into the global contents overcoming the limits of poor circumstances of our domestic market, and to have the strategic point of view to remake the globalization with our own view. Also it is important to realize the myth and the heroic fantasy with our own creativity by acquiring the independent CG technology on the basis of our IT-infrastructure and prominent imagination.

Abstract

The heroic epic “Beowulf”, with “The Lord of the Rings”and “Harry Potter”, is the typical creative material which is showing OSMU(One Source Multi-Use), one of the most remarkable characteristics of the cultural contents and it is linked from a myth a creation of fantasy novels a movies a games and theme parks. The heroic myth is emerging rapidly today as the main contents of the cultural industry, it is resulted from the need to re-evaluate and succeed the heroic myth which contains fantasy with a modern point of view according to the rapid cultural convergence on internet and the cyber space of virtual-reality. In this context, the heroic epic was reborn modernly and there are two factors in the background. First, the narrative and fantasy which are the internal factors of the heroic epic itself, and second, the development of CG technology and the realization of virtual-reality which are the external factors of technical and circumstantial realization of the heroic epic. A Medieval heroic epic “Beowulf”was newly drew attention in several points when it was reborn as a movie in 2007. First, the movie “Beowulf”broke down the boundary between the actuality film and the animation by using a new technology called Performance EOG Capture(Performance Electrooculogram Capture). Second, it is the story which inspired J.R.R. Tolkien’s “The Lord of the Rings”. Third, it was spread out to the various cultural industries such as games and theme parks followed by “The Lord of the Rings”and “Harry Potter”. The heroic epics like “Beowulf”are widely distributed all over the world. Among those, two of them are not lean to a specific region as well as containing diverse original forms of culture and have the high possibilities of being global contents; “ Gilgamesh”, the Mesopotamian heroic epic in the West, and “Geser”, the heroic epic in the East which was made in Tibet and was passed on to Mongolia. Considering that the heroic epics become global cultural contents continuously, it will be necessary to discover the heroic epics which can be developed into the global contents overcoming the limits of poor circumstances of our domestic market, and to have the strategic point of view to remake the globalization with our own view. Also it is important to realize the myth and the heroic fantasy with our own creativity by acquiring the independent CG technology on the basis of our IT-infrastructure and prominent imagination.

참고문헌 (16)

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