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360° VR(Virtual Reality) 무용공연 체험 콘텐츠 제작과 활용가능성 모색 -현대무용을 중심으로-

360° VR Modern Dance Content Making for Trial Version & Exploration of Its Practical Use

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초록

The purpose of this study was to make a trial version of 360° VR dance content and to find out whether and how it could be utilized in dance performance industry. Two experts in dance and the other two experts in 360° VR participated in the first stage for story board development. Seven dance experts joined in the modified Delphi survey at the following stage. Literature review was performed to select the factors that were included in the survey for modified Delphi before administration of the survey. Components categorized for the upper level in literature review are “Sense of presence”, “Dancer”, “Performance” and “Practicality”. Sub-components for “Sense of presence” were “Sense of reality”, “Sense of 3-dimension” and “Sense of immersion”. In general, the experts participated in this study considered that 360° VR modern dance film could be utilized for the purpose of marketing and contribute to expansion of dance performance audience.

Abstract

The purpose of this study was to make a trial version of 360° VR dance content and to find out whether and how it could be utilized in dance performance industry. Two experts in dance and the other two experts in 360° VR participated in the first stage for story board development. Seven dance experts joined in the modified Delphi survey at the following stage. Literature review was performed to select the factors that were included in the survey for modified Delphi before administration of the survey. Components categorized for the upper level in literature review are “Sense of presence”, “Dancer”, “Performance” and “Practicality”. Sub-components for “Sense of presence” were “Sense of reality”, “Sense of 3-dimension” and “Sense of immersion”. In general, the experts participated in this study considered that 360° VR modern dance film could be utilized for the purpose of marketing and contribute to expansion of dance performance audience.

참고문헌 (17)

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