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창의성 신장을 위한 대학 교양 SW 수업 설계

Design of Liberal Arts SW Class to Enhance Creativity

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초록

본 연구에서는 창의성 신장을 위한 교양 SW 수업을 설계하고 그 효과를 검증하고자 하였다. 수업 전반부에는 창의성, 창의적 사고에 관한 이론 학습을 토대로 아이디어를 도출하도록 하였으며, 수업 후반부에는 도출된 아이디어를 SW로 구현하도록 하였다. 수업은 UMC 모델을 기반으로 설계하였고, 협력 학습 과정에서 CSCL을 적용하였으며, 이를 대학생 22명에게 적용한 결과는 다음과 같다. 첫째, 창의성 신장을 위한 SW 수업은 학생들의 창의성을 향상시켰다. 둘째, 사전 자율적 조절 수준에 따른 사후 창의성의 차이는 통계적으로 유의하였으나, 사전 통제적 조절 수준에 따른 창의성의 차이는 유의하지 않았다. 본 연구는 대학생들을 대상으로 창의성 신장을 위한 SW 수업을 설계하고 그 효과를 검증하여, 교육 현장에 구체적인 지침을 제공하였다는 점에서 연구의 의의를 찾을 수 있다.

Abstract

The purpose of this study is to design creativity SW class and to verify the effects of the class. In the first half of the course, students were encouraged to generate ideas based on theoretical learning about creativity and creative thinking. In the second half of the course, students were guided to implement their generated ideas using SW. The educational program was designed based on the UMC model, and CSCL was applied during the collaborative learning process. This class was applied to 22 undergraduate students and the results of this study were as follows: First, creativity SW class significantly improved students’ creativity. Second, there was a statistically significant difference in post-test creativity scores between the high and low autonomous regulation groups. However, there was not a statistically significant difference in post-test creativity scores between the high and low controlled regulation groups.

참고문헌 (36)

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