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게임중독 관련 국내 연구 분석

An Analysis of Research on Game Addiction in Korea

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초록

Objectives: The purpose of this study was to analyze the trend of game addiction research on 480 studies, the master’s and doctor’s dissertations in Korea and to propose a direction of the game addiction study. Methods: The material used for this study were 480 studies collected from RISS database. The analytic frame of this study is research design, research subject, intervention type and research variables. Results: Regarding research design, corre- lation study was the most used and survey study, quasi-experimental study in this order. In the research subject, middle·high school students were the most used. In the intervention type, treatment was the most used. In the research variables, aggression and self control were the most used. Conclusions: These findings suggest a need to develop appropriate program to prevent game addiction and to apply subjects with game addiction.

Abstract

Objectives: The purpose of this study was to analyze the trend of game addiction research on 480 studies, the master’s and doctor’s dissertations in Korea and to propose a direction of the game addiction study. Methods: The material used for this study were 480 studies collected from RISS database. The analytic frame of this study is research design, research subject, intervention type and research variables. Results: Regarding research design, corre- lation study was the most used and survey study, quasi-experimental study in this order. In the research subject, middle·high school students were the most used. In the intervention type, treatment was the most used. In the research variables, aggression and self control were the most used. Conclusions: These findings suggest a need to develop appropriate program to prevent game addiction and to apply subjects with game addiction.

참고문헌 (30)

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