게임활용 진로탐색프로그램이 정서‧행동 관심군 중학생의 진로정체감과 진로성숙도에 미치는 효과
The effects of career exploration program utilizing games on career identity and career maturity of middle school students with emotional and behavior problems
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본 연구의 목적은 정서‧행동 관심군 중학생의 진로정체감과 진로성숙도에 대한 게임활용 진로탐색 프로그램의 효과를 알아보고자 함이다. 연구대상은 대전시에 소재한 k 중학교의 정서‧행동 문제를 가진 22명의 학생들이었다. 이들은이 연구에 참여하는 학생들의 부모의 동의하에 담임교사와 Wee Class 상담사에 의해 추천된 대상들이었다. 연구대상은 실험집단과 통제집단에 무선배정 되었다. 실험이 끝난 후, 통제집단 11인에게는 프로그램을 동일하게 적용함으로써 본 연구로 인해 발생할 수 있는 불이익을 최소화하고자 하였다. 첫째, 게임활용 진로탐색프로그램에 참여한 실험집단은 진로정체감에서 긍정적으로 향상되었다. 둘째, 실험집단의 진로성숙도에서는 통제집단과 비교하여 유의미하게 차이가 나지 않았다. 이 연구의 결과로 볼 때, 게임활용 진로탐색프로그램은 진로정체감에는 긍정적인 효과가 있었다. 하지만 게임활용 진로탐색프로그램은 진로성숙도에는 긍정적인 효과가 나타나지 않았다.
Abstract
The purpose of this study is to examine the effects of career exploration program utilizing games on career maturity and career identity of middle school students with emotional and behavior problems. The subjects were 22 students with emotional and behavior problems in K middle school located in Daejeon City. They were recommended by homeroom teachers and Wee Class counselors under the parents’agreement on student participation in the study. The subjects were randomly assigned to a experiment group and a control group. After the study, we implemented the same program to 11 students in a control group to minimize the disadvantages might appear. The result of the study were as follow; first, the experimental group participating in the career exploration program would make a positive progress for career identity. Second, the career maturity level of the experimental group would be not significantly different compared to that of control group. According to the results of this study, the career exploration program utilizing games made a effect on the career identity. But the career exploration program utilizing games didn’t make a effect on the career maturity level.
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