키넥트를 활용한 움직임표현활동을 중심으로 음악⋅미술 프로그램이 지적장애인의 회복탄력성에 미치는 효과
The Effects of Music and Art Programs on the Resilience of the Intellectually Disabled Focusing on Movement Expressions Activities Using Kinect
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초록
This study focuses on movement expression activities using Kinect.music⋅art program intellectually disabled in resilience on the effect the purpose is to understand about. Using Kinect movement expression activity program game design and manufacture was executed. The music and art parts were used in animation images and music rhythms in the game, and the movement analysis work was set up and conducted by the researcher himself. Ten people with intellectual disabilities participated for 10 weeks, and the difference between the lowest score of 30.5 points and the highest score of 74.94 points, starting with the motion expression activity game (based on a scale of 0 to 100 points), was the highest. The positive behavior of resilience participated in the self-evaluation of the participants. The results of the difficulty and satisfaction (out of 1 to 5 points) scores of the movement were high with 3 points of difficulty and 4.6 points of satisfaction. These results show that the participants’ concentration and interaction with the people around them are well demonstrated by the approach of the program called the favorite game of the participants.
Abstract
This study focuses on movement expression activities using Kinect.music⋅art program intellectually disabled in resilience on the effect the purpose is to understand about. Using Kinect movement expression activity program game design and manufacture was executed. The music and art parts were used in animation images and music rhythms in the game, and the movement analysis work was set up and conducted by the researcher himself. Ten people with intellectual disabilities participated for 10 weeks, and the difference between the lowest score of 30.5 points and the highest score of 74.94 points, starting with the motion expression activity game (based on a scale of 0 to 100 points), was the highest. The positive behavior of resilience participated in the self-evaluation of the participants. The results of the difficulty and satisfaction (out of 1 to 5 points) scores of the movement were high with 3 points of difficulty and 4.6 points of satisfaction. These results show that the participants’ concentration and interaction with the people around them are well demonstrated by the approach of the program called the favorite game of the participants.
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