양측성 안구운동이 대학생의 게임 갈망 및 게임 지속 의도에 미치는 영향
Effect of bilateral eye movements on game cravings and game intention in college students
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본 연구의 목적은 PTSD를 비롯하여 최근 다양한 정신건강 문제의 치료법으로 효과가 검증되고 있는EMDR(eye movement desensitization and reprocessing)의 치료요소인 양측성 안구운동이 게임 갈망 및 게임 지속 의도에 미치는 효과를 확인하는 것이다. 이를 위해 정기적으로 게임을 이용하는 대학생 48명을 대상으로 양측성 안구운동 처치집단과 통제집단에 무선으로 배정하였으며, 최종 분석에는 40명의 데이터가 활용되었다. 참가자들에게 게임을 하게 하여 게임 갈망 및 지속 의도를 유발한 후, 처치집단에는 기억회상 및 양측성 안구운동을 처치하였고, 통제집단은 기억회상을 처치하였다. 연구대상자들은 처치 전후에 게임갈망 및 게임 지속 의도를 측정하였고, 양측성 안구운동 과제 실시 사전-사후- 중간에 걸쳐 게임장면에 대한 생생함과 정서의 강도, 주의배정 정도를 측정하였다. 연구결과, 처치집단이 통제집단에 비해 양측성 안구운동 실시 후 게임갈망, 게임에 대한 장면의 생생함과 주의배정 정도에서 모두 유의한 감소를 보였다. 한편, 게임지속의도와 게임에 대한 정서의 강도는 집단 간에 유의한 차이가 나타나지 않았다. 마지막으로 논의에서는 본 연구결과의 시사점, 활용방안, 제한점에 대해 제시하였다.
Abstract
The purpose of this study is to confirm the effect of bilateral eye movement, a treatment component of eye movement desensitization and reprocessing (EMDR), which has recently been proven as a treatment for various mental health problems including PTSD, on game craving and intention to continue playing. will be. To this end, 48 college students who regularly play games were randomly assigned to a bilateral eye movement treatment group and a control group, and data from 40 students were used in the final analysis. After inducing game craving and continuation intention by having the participants play the game, the treatment group was treated with memory recall and bilateral eye movement, and the control group was treated with memory recall. Game craving and game continuation intention were measured before and after the treatment, and the vividness of the game scene, the intensity of emotion, and the degree of attention allocation were measured before, after, and during the bilateral eye movement task. As a result of the study, compared to the control group, the treatment group showed a significant decrease in both game craving, vividness of the game scene, and attention allocation after bilateral eye movement. On the other hand, there was no significant difference between the groups in the game continuation intention and the intensity of emotion about the game. Finally, in the discussion, the implications, utilization plans, and limitations of the results of this study were presented.
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