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Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim

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In recent years, Sandbox Games have become more and more popular in players, and The Elder Scrolls 5 Skyrim is the magnum opus of this type of game. However, the element of this game's attraction for players, which is why the game is fun to play is worth exploring in the territory of Game Design. In this paper, I will introduce the game The Elder Scrolls 5 Skyrim in detail, listing some of the game's storyline 、 Game Mechanics and analyze them. Researching the advantage and disadvantage viewed from the angle of Game Interactive Design. Finally by analyzing a large number of interactive storytelling cases in the game and the game experience brought to players, I get some universal principles in the game interactive storytelling design level. The research transforms the players' subjective intuition factor into a clear interactive storytelling design pattern, which aims to provide qualitative design criteria and framework for game interactive storytelling design. Then find a universal technique of Game Interactive Design, that is how to design a game interaction system for a sandbox game that will make the game attractive to players. And this may provide some guiding significance for the later Game Interactive Designing.

Abstract

In recent years, Sandbox Games have become more and more popular in players, and The Elder Scrolls 5 Skyrim is the magnum opus of this type of game. However, the element of this game's attraction for players, which is why the game is fun to play is worth exploring in the territory of Game Design. In this paper, I will introduce the game The Elder Scrolls 5 Skyrim in detail, listing some of the game's storyline 、 Game Mechanics and analyze them. Researching the advantage and disadvantage viewed from the angle of Game Interactive Design. Finally by analyzing a large number of interactive storytelling cases in the game and the game experience brought to players, I get some universal principles in the game interactive storytelling design level. The research transforms the players' subjective intuition factor into a clear interactive storytelling design pattern, which aims to provide qualitative design criteria and framework for game interactive storytelling design. Then find a universal technique of Game Interactive Design, that is how to design a game interaction system for a sandbox game that will make the game attractive to players. And this may provide some guiding significance for the later Game Interactive Designing.

참고문헌 (11)

  1. Gaoqing, "Narrative interaction design of digital games", Modern education technology, 7 (2009)
  2. 손영균, "Interactive storytelling narrative structure analysis and design : Character interaction based narrative structure", 한국컴퓨터게임학회논문지, 30(2), pp.41~48 (2017), (사)한국컴퓨터게임학회[DOI]
  3. Lankoski Petri, "Gameplay Design Patterns for Believable Non-Player Characters", DiGRA Conference, 4 (2007)
  4. 길태숙, "인터랙티브 동화 콘텐츠에서 유저 인터페이스의 최소화 문제에 대한 고찰", 한국컴퓨터게임학회논문지, 29(3), pp.73~80 (2016), (사)한국컴퓨터게임학회[DOI]
  5. Michele D. Dickey, "Engaging by design : How engagement strategies in popular computer and video games can inform instructional design", Educational Technology Research and Development, 53(2), pp.67~83 (2005)
  6. Richard Paul, "MIST_ An Interactive Storytelling System with Variable Character Behavior", Interactive Storytelling, pp.4~15 (2010)
  7. Mark O. Riedl, "Believable Agents and Intelligent Story Adaptation for Interactive Storytelling", Lecture Notes in Computer Science, 4326
  8. 원일석, "게임 시나리오의 필수요소와 사건과 시공간의 체계적인 표현방법에 대한 연구", 한국컴퓨터게임학회논문지, (16), pp.90~98 (2009), (사)한국컴퓨터게임학회
  9. "Sandbox Game" (2018)[URL]
  10. "The Elder Scrolls 5: Skyrim" (2018)[URL]
  11. "Interactive storytelling" (2018)[URL]

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