Design and Implementation of Character interaction based storytelling authoring tool
1
조회
0
다운로드
3
인용
0
참고문헌
키워드
초록
Each media has different storytelling and different features for each storytelling. Among them, Storytelling in a game is nonlinear, therefore differs from the storytelling in other media in that there are interactions that the user can intervene in the story. Storytelling like this, which by allowing the users to participate develops the story in various ways, is interactive storytelling. This type of storytelling enables the user to be immersed by letting them take part in the story. Nonlinear story provides freedom to users, but it is difficult to maintain consistency as the user’s participation changes the story. Thus there have been many studies to adequately satisfy freedom and consistency, typically constrain based narrative method in games. However, this method is based on event driven storytelling which divides the story events by points. Therefore it is not suitable for character based storytelling which emphasizes characters. In this study, we will create not an event driven narrative method but a character interactive storytelling authoring tool and apply it to the game based on the story of "fairy and woodcutter" to test how the story continues, and if it is helpful in story making.
Abstract
Each media has different storytelling and different features for each storytelling. Among them, Storytelling in a game is nonlinear, therefore differs from the storytelling in other media in that there are interactions that the user can intervene in the story. Storytelling like this, which by allowing the users to participate develops the story in various ways, is interactive storytelling. This type of storytelling enables the user to be immersed by letting them take part in the story. Nonlinear story provides freedom to users, but it is difficult to maintain consistency as the user’s participation changes the story. Thus there have been many studies to adequately satisfy freedom and consistency, typically constrain based narrative method in games. However, this method is based on event driven storytelling which divides the story events by points. Therefore it is not suitable for character based storytelling which emphasizes characters. In this study, we will create not an event driven narrative method but a character interactive storytelling authoring tool and apply it to the game based on the story of "fairy and woodcutter" to test how the story continues, and if it is helpful in story making.
참고문헌 (16)
- 길태숙, "인터랙티브 동화 콘텐츠에서 유저 인터페이스의 최소화 문제에 대한 고찰", 한국컴퓨터게임학회논문지, 29(3), pp.73~80 (2016), (사)한국컴퓨터게임학회[DOI]
- Charles, Fred, "Planning formalisms and authoring in interactive storytelling" (2003), Fraunhofer IRB Verlag
- Barros, "Introducing narrative principles into planningbased interactive storytelling", Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (2005), ACM
- Zagalo, Nelson, "Inscape: Emotion expression and experience in an authoring environment", International Conference on Technologies for Interactive Digital Storytelling and Entertainment (2006)
- Cheong, "Prism: A framework for authoring interactive narratives", Joint International Conference on Interactive Digital Storytelling (2008)
- Seok-Kyoo Kim, "Programming Model for Interactive Storytelling", pp.2010
- 손영균, "Interactive storytelling narrative structure analysis and design : Character interaction based narrative structure", 한국컴퓨터게임학회논문지, 30(2), pp.41~48 (2017), (사)한국컴퓨터게임학회[DOI]
- 최지범, "인터랙티브 미디어아트와 컴퓨터 게임의 상호작용성 비교 연구", 한국영상학회논문집, 9(2), pp.69~81 (2011), 한국영상학회
- 이민형, "제약조건 기반 행동 생성기를 이용한 NPC의 행동 제어", 한국컴퓨터게임학회논문지, (18), pp.81~88 (2009), (사)한국컴퓨터게임학회
- 류현주, "비선형성 관점으로 본 매체와 서사", 신영어영문학, (38), pp.59~72 (2007), 신영어영문학회
- F.Charles, "Planning formalisms and authoring in interactive storytelling", Proceedings of TIDSE'03: Technologies for Interactive Digital Storytelling and Entertainment, pp.216~225 (2003)
- Medler, Ben, "Scribe: A tool for authoring event driven interactive drama", International Conference on Technologies for Interactive Digital Storytelling and Entertainment (2006)
- Kim Mi-Jin, "Game Storytelling System in View of Character-centered Standpoint", Proceedings of the Korea Contents Association Conference, 3(2), pp.416~422 (2005)
- Jeong-ran Song, "Understand and practice storytelling" (2006), The Literary Academy
- Josiah Lebowitz, "Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more" (2011), Focal Press
- Andrew Horton, "Writing the Character Centered Screenplay" (2000), University of California Press
