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3D 프린트를 이용한 입체사진(3D형상)에 관한 연구 -다시점촬영법을 이용한 3D형상 재현-

A Study on Figuresof the Multiple Synch Shooting Pictures Using 3D Printing -3D Shape Reappearance that Use Multiple Synch Shooting-

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참고문헌

키워드

주제분류사진

초록

In modern, developed countries the virtual world of digital native generation is rapidly increasing to keep up with a wide range of client demands. People who work in these industries make highly specialized games as a way to communicate within a fantasy or virtual world. By expressing themselves in the virtual space of the characters they create, the avatars are linked to the real world via readily identifiable cultural references and icons. In the late 1990’s, various internet chat sites and specialized portal websites created unique characters such as Pac Man and the business for profit was started ,you are not able to touch the character avatars who want to set aside the psychology that made ​​he character figures became available. In fact, the character featured in the game or movie to make figure that good consumer have expensive products which is increasing. The rapidly changing in digital circumstance consumption patterns of photo industry is also change , and as a new form to be sought at the time of the conversion, and an analog picture developed of consumers in an era photo shoot and shoot digital age in the form of printed images through a viewing monitor or mobile era has been converted to . In this environment, pioneering new consumption patterns and market expansion became necessary. At this point, using 3D printing technology, and digital photos create portraits in the form of figure is beginning carefully . Close temporarily in Japan at the end of 2012 as a project progressed ' Omote 3D studio ' is to set an example . The figure of the character creation to survive in this competitive product development as a strategy for three dimensional modeling of the production has been steadily improving in order to meet this age. The content of the virtual objects in the real world with the advent of services that link to this photo seems to solve a realistic replica and to print by 3D printer to the study of the production process needs to be, and we want to find efficient ways and do research more photography market of two dimensional hub than available as characters custom manual digital photo figure of market development in online in terms of time and cost with effective way.

Abstract

In modern, developed countries the virtual world of digital native generation is rapidly increasing to keep up with a wide range of client demands. People who work in these industries make highly specialized games as a way to communicate within a fantasy or virtual world. By expressing themselves in the virtual space of the characters they create, the avatars are linked to the real world via readily identifiable cultural references and icons. In the late 1990’s, various internet chat sites and specialized portal websites created unique characters such as Pac Man and the business for profit was started ,you are not able to touch the character avatars who want to set aside the psychology that made ​​he character figures became available. In fact, the character featured in the game or movie to make figure that good consumer have expensive products which is increasing. The rapidly changing in digital circumstance consumption patterns of photo industry is also change , and as a new form to be sought at the time of the conversion, and an analog picture developed of consumers in an era photo shoot and shoot digital age in the form of printed images through a viewing monitor or mobile era has been converted to . In this environment, pioneering new consumption patterns and market expansion became necessary. At this point, using 3D printing technology, and digital photos create portraits in the form of figure is beginning carefully . Close temporarily in Japan at the end of 2012 as a project progressed ' Omote 3D studio ' is to set an example . The figure of the character creation to survive in this competitive product development as a strategy for three dimensional modeling of the production has been steadily improving in order to meet this age. The content of the virtual objects in the real world with the advent of services that link to this photo seems to solve a realistic replica and to print by 3D printer to the study of the production process needs to be, and we want to find efficient ways and do research more photography market of two dimensional hub than available as characters custom manual digital photo figure of market development in online in terms of time and cost with effective way.

참고문헌 (11)

  1. 호드 립슨, "3D 프린팅의 신세계" (2013), 한스미디어
  2. 3D 프린 팅산업시장, 기술동향과 주요산업분야별 활용사례분석, "R&D 정보센터", 지식산업정보원, ~ (2013)
  3. 허제, "3D 프린터의 모든 것" (2013), 동아시아
  4. 구본기, "다시점 영상 기반 Real 3D복원 기술" (2011)
  5. 박은경, "캐릭터산업의 콜라보레이션 사례 연구 : 패션인형 콜라보레이션을 중심으로", 석사, 문화예술, pp.2011
  6. 이지은, "케릭터 커스터마이징을 이용한 팹(Fab) 활용 방안 연구", 석사, pp.2010

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