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Makeup Design and the Application of 3D Facial Avatar Makeup Simulation

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주제분류생활과학

초록

The purpose of this study is to design appropriate digital tools for the production ofmakeup designs. In this study, we used a three-dimensional facial avatar simulationprogram developed by the Electronics and Telecommunications Research. This study isbased on the creation of three-dimensional CG digital art of facial avatar makeup,produced by using simulation technology. First, the actual application and the tools fordigital-optimization and media features were created, leading to the research and cleanup. Second, the theoretical background was applied to the formative elements of orientalcolors in the designing process. Makeup design elements include point, line, surface,color, and texture. In this study, effective makeup design was interpreted to be based onthe representation of particular elements, notably the design principles of balance,proportion, rhythm, repetition, emphasis, contrast, harmony, and unity. In Asia, design isbased on the visibility of red, blue, black, yellow, and white —the colors of the fiveelements—and the use of points, lines, and shapes. This study was recently under scrutinyin relations to digital simulation and various three-dimensional designs, in terms of how totake advantage of a wide range of applications, and how to apply the findings throughmedia and the dissemination of basic research. This study applies the characteristics ofthe limited existing stereoscopic three-dimensional and digital simulation programs in orderto take advantage of the empirical research, providing a basis to implement this researchin a meaningful way. A follow-up study is needed to extend these findings and theoreticalfoundation through continuous observation and in-depth technical development andresearch.

Abstract

The purpose of this study is to design appropriate digital tools for the production ofmakeup designs. In this study, we used a three-dimensional facial avatar simulationprogram developed by the Electronics and Telecommunications Research. This study isbased on the creation of three-dimensional CG digital art of facial avatar makeup,produced by using simulation technology. First, the actual application and the tools fordigital-optimization and media features were created, leading to the research and cleanup. Second, the theoretical background was applied to the formative elements of orientalcolors in the designing process. Makeup design elements include point, line, surface,color, and texture. In this study, effective makeup design was interpreted to be based onthe representation of particular elements, notably the design principles of balance,proportion, rhythm, repetition, emphasis, contrast, harmony, and unity. In Asia, design isbased on the visibility of red, blue, black, yellow, and white —the colors of the fiveelements—and the use of points, lines, and shapes. This study was recently under scrutinyin relations to digital simulation and various three-dimensional designs, in terms of how totake advantage of a wide range of applications, and how to apply the findings throughmedia and the dissemination of basic research. This study applies the characteristics ofthe limited existing stereoscopic three-dimensional and digital simulation programs in orderto take advantage of the empirical research, providing a basis to implement this researchin a meaningful way. A follow-up study is needed to extend these findings and theoreticalfoundation through continuous observation and in-depth technical development andresearch.

참고문헌 (8)

  1. Kim, E., "Basic make-up" (2012), Gyomunsa
  2. 최영숙, "초현실주의 회화 표현기법에 의한 디지털 아트메이크업 일러스트레이션 연구", 한국미용학회지, 19(6), pp.1015~1027 (2013), 한국미용학회
  3. 최진호, "분장 디자인을 위한 3차원 얼굴과 특수분장 소품의 자동 정합", 정보과학회논문지 : 소프트웨어 및 응용, 41(3), pp.199~207 (2014), 한국정보과학회
  4. 이상훈, "3차원 얼굴 메이크업을 위한 사실적인 피부 렌더링", 멀티미디어학회논문지, 16(4), pp.520~528 (2013), 한국멀티미디어학회[DOI]
  5. 문정은, "영화 사례분석을 통한 디지털 분장 기법에 관한 연구", 복식, 61(5), pp.48~63 (2011), 한국복식학회
  6. 문정은, "3D CG 소프트웨어를 이용한 노역 캐릭터 디자인 연구", 한국미용학회지, 18(3), pp.579~588 (2012), 한국미용학회[DOI]
  7. 신원선, "디지털 드로잉 기법과 특수 분장을 활용한 3D 아트메이크업 디자인 프로세스", 패션 비즈니스, 15(2), pp.131~144 (2011), 한국패션비즈니스학회
  8. Yoon, S., "A survey and trend on 3d face reconstruction technologies", Electronics and Telecommunications Trend, 27(3), pp.12~21 (2012)

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