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언플러그드 CS 를 이용한 컴퓨터과학 학습 콘텐츠 개발

Digital Contents for Learning Computer Science using Unplugged CS

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키워드

주제분류컴퓨터학

초록

This study focused on the design and development of contents using Unplugged CS method to learn computer science knowledge. With the strengthening of software education, all universities students including elementary and junior high school students are demanding knowledge of computer science centered on the computational thinking. We have developed educational contents using unplugged computing method as a way to effectively learn the concept of computer science. First, we analyze the related research of Unplugged CS theory and investigate the educational method accordingly. And we divided the areas of computer science and selected learning concepts in each area. The contents of learning were divided into basic and intermediate classes considering the level of the learner. The subject of learning contents was selected evenly in the area of computer science and it consisted of 16 basic subjects and 16 intermediate subjects based on concepts that are important in each field. In order to confirm the validity of the Unplugged CS learning topic and the development contents for computer science, we conducted expert reviews and content validity tests. As a result of the validity test, the validity of the learning topic and area selection was found to be more than .92 for the CVI value and the validity of the 32 subject learning contents was over .935 in basic level and .925 in intermediate level for the CVI values. Based on the design contents, we developed digital contents for online learning and put them in the system. We expect that this study will contribute to the understanding of computer science for all, including elementary and junior-high school students as well as students at software - oriented universities, and contribute to the spread of software education.

Abstract

This study focused on the design and development of contents using Unplugged CS method to learn computer science knowledge. With the strengthening of software education, all universities students including elementary and junior high school students are demanding knowledge of computer science centered on the computational thinking. We have developed educational contents using unplugged computing method as a way to effectively learn the concept of computer science. First, we analyze the related research of Unplugged CS theory and investigate the educational method accordingly. And we divided the areas of computer science and selected learning concepts in each area. The contents of learning were divided into basic and intermediate classes considering the level of the learner. The subject of learning contents was selected evenly in the area of computer science and it consisted of 16 basic subjects and 16 intermediate subjects based on concepts that are important in each field. In order to confirm the validity of the Unplugged CS learning topic and the development contents for computer science, we conducted expert reviews and content validity tests. As a result of the validity test, the validity of the learning topic and area selection was found to be more than .92 for the CVI value and the validity of the 32 subject learning contents was over .935 in basic level and .925 in intermediate level for the CVI values. Based on the design contents, we developed digital contents for online learning and put them in the system. We expect that this study will contribute to the understanding of computer science for all, including elementary and junior-high school students as well as students at software - oriented universities, and contribute to the spread of software education.

참고문헌 (16)

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  3. 박정호, "컴퓨팅 동화기반 언플러그드 컴퓨터과학 에듀테인먼트 활동의 효과에 관한 연구", 한국엔터테인먼트산업학회논문지, 11(8), pp.281~288 (2017), 한국엔터테인먼트산업학회[DOI]
  4. 류미영, "자녀의 소프트웨어 교육에 대한 학부모 의지에 미치는 요인의 구조방정식 모형", 정보교육학회논문지, 20(5), pp.443~450 (2016), 한국정보교육학회
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  9. 한선관, "초등학생을 위한 컴퓨터과학의 언플러그드 학습 방법 연구", 정보교육학회논문지, 11(4), pp.497~504 (2007), 한국정보교육학회
  10. S. K. Han, "Software Education" (2016), Saengreung-Press
  11. S. K. Han, "Teaching and Learning Method for Software Education" (2018), Saengreung-Press
  12. 한선관, "언플러그드 에듀테인먼트 교육프로그램의 개발", 정보교육학회논문지, 15(2), pp.201~208 (2011), 한국정보교육학회
  13. T. Bell, "Computer Science Unplugged and Related Projects in Math and Computer Science Popularization", Lecture Notes in Computer Science, 7370, pp.398~456 (2012)
  14. T. Bell, "Computer Science Unplugged : An enrichment and extension programme for primary-aged children. Computer Science Unplugged", ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education, pp.41~43 (2005)
  15. T. Nishida, "New Methodology of Information Education with “Computer Science Unplugged”", International Conference on Informatics in Secondary Schools - Evolution and Perspectives, pp.241~252 (2008)
  16. 박영기, "PageRank 알고리즘을 이해하기 위한 언플러그드 활동", 정보교육학회논문지, 22(4), pp.409~417 (2018), 한국정보교육학회[DOI]

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