본문 바로가기
KERD
논문KCI 등재

컴퓨팅 사고 신장을 위한 디지털 콘텐츠의 개발

Development of Digital Contents to Improve Computational Thinking

0

조회

0

다운로드

2

인용

0

참고문헌

키워드

주제분류컴퓨터학

초록

The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

Abstract

The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

참고문헌 (14)

  1. 서봉수, "프로그래밍 언어의 통합 교육을 위한 웹 콘텐츠의 설계 및 운용", 한국콘텐츠학회 논문지, 7(8), pp.226~233 (2007), 한국콘텐츠학회
  2. 송의성, "초등예비교사의 컴퓨팅 사고력 향상을 위한 블렌디드 러닝 기반의 소프트웨어교육 프로그램 개발 및 적용", 정보처리학회논문지. 소프트웨어 및 데이터 공학, 6(7), pp.353~360 (2017), 한국정보처리학회[DOI]
  3. 서정현, "초등학생의 미래 IT역량 강화를 위한 융합적 산출물 기반 소프트웨어 교육용 콘텐츠 개발 및 적용", 정보교육학회논문지, 20(4), pp.357~366 (2016), 한국정보교육학회
  4. J. M. Wing, "Computational Thinking", Communication of the ACM, 49(3), pp.33~35 (2006)
  5. J. M. Wing, "Computational thinking and thinking about computing", Philosophical transactions of the Royal Society, 366, pp.3717~3725 (2008)
  6. 김경미, "디지털시대에 플립드 러닝을 활용한 학습자 맞춤형 소프트웨어 교육 방안 연구", 디지털융복합연구, 15(7), pp.55~64 (2017), 한국디지털정책학회[DOI]
  7. Ministry of Education, "Guidelines for Operating Software Education", ~ (2015)
  8. SW-centered Society and Software Education, "Ministry of Science, ICT and Future Plan", SW Policy, ~ (2015)
  9. 류미영, "의미분별법에 의한 초등학생의 소프트웨어 이미지 분석", 정보교육학회논문지, 20(5), pp.527~534 (2016), 한국정보교육학회
  10. 류미영, "자녀의 소프트웨어 교육에 대한 학부모 의지에 미치는 요인의 구조방정식 모형", 정보교육학회논문지, 20(5), pp.443~450 (2016), 한국정보교육학회
  11. 신수범, "스크래치 소프트웨어 교육을 통한 컴퓨팅 사고력 향상 효과", 한국컴퓨터정보학회논문지, 20(11), pp.191~197 (2015), 한국컴퓨터정보학회
  12. S. K. Han, "Software Education" (2016), Saengreung-Press
  13. "Teaching and Learning Strategies for SW Education" (2015)[URL]
  14. 김성원, "중등 교육을 위한 소프트웨어 교육과정 개발", 한국컴퓨터정보학회논문지, 21(8), pp.127~141 (2016), 한국컴퓨터정보학회

관련 논문AI추천

이 간행물의 다른 논문 (22건)