Developing an Interactive Computer Program for Integrated Dental Education
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Objectives: The knowledge of anatomy is an integral part of dental and medical education that builds the foundations ofpathology, physiology, and other related disciplines. Traditional three-dimensional (3D) models used to teach anatomy cannotrepresent dynamic physiological processes and lack structural detail in the oral regions relevant for dental education. Wedeveloped an interactive computer program to teach oral anatomy, pathology, and microbiology in an integrated manner toimprove students’ learning experiences. Methods: The computer program, Jawnatomy, was developed as a 3D human head. Cognitive load theory guided the design of the tool, with the goal of reducing the heavy cognitive load of learning anatomyand integrating this knowledge with pathology and microbiology. Keller’s attention, relevance, confidence, and satisfaction(ARCS) model of motivational design was used while creating the tool to improve learners’ motivation and engagement. Blender was used to create the graphics, and Unity 3D was used to incorporate interactivity in the program. The 3D renderingsof oral anatomy and progression of tooth decay were created with the input of content experts. Results: Jawnatomy willbe launched in our institution’s dentistry and dental hygiene program to support project- and team-based learning. This programwill also be introduced to students as a self-directed learning tool to help them practice and strengthen their anatomicalknowledge at their own pace. Conclusions: Surveys and focus groups will be conducted to evaluate and further improve thecomputer program. We believe that Jawnatomy will become an invaluable teaching tool for dental education.
Abstract
Objectives: The knowledge of anatomy is an integral part of dental and medical education that builds the foundations ofpathology, physiology, and other related disciplines. Traditional three-dimensional (3D) models used to teach anatomy cannotrepresent dynamic physiological processes and lack structural detail in the oral regions relevant for dental education. Wedeveloped an interactive computer program to teach oral anatomy, pathology, and microbiology in an integrated manner toimprove students’ learning experiences. Methods: The computer program, Jawnatomy, was developed as a 3D human head. Cognitive load theory guided the design of the tool, with the goal of reducing the heavy cognitive load of learning anatomyand integrating this knowledge with pathology and microbiology. Keller’s attention, relevance, confidence, and satisfaction(ARCS) model of motivational design was used while creating the tool to improve learners’ motivation and engagement. Blender was used to create the graphics, and Unity 3D was used to incorporate interactivity in the program. The 3D renderingsof oral anatomy and progression of tooth decay were created with the input of content experts. Results: Jawnatomy willbe launched in our institution’s dentistry and dental hygiene program to support project- and team-based learning. This programwill also be introduced to students as a self-directed learning tool to help them practice and strengthen their anatomicalknowledge at their own pace. Conclusions: Surveys and focus groups will be conducted to evaluate and further improve thecomputer program. We believe that Jawnatomy will become an invaluable teaching tool for dental education.
참고문헌 (24)
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