본문 바로가기
KERD
논문KCI 등재

인터넷 게임 장애에 관한 인지행동치료 기반의 중재 효과: 체계적 문헌 고찰 및 메타분석

Effectiveness of CBT-based interventions for internet gaming disorder (IGD): A systematic review and meta-analysis

1

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

Objectives: This study systematically evaluated the effectiveness of cognitive behavioral therapy (CBT) based interventions in reducing the severity of Internet Gaming Disorder (IGD) among adolescents and youths. Methods: A comprehensive search of MEDLINE, Embase, CINAHL, PsycINFO, Cochrane CENTRAL, and Korean databases (DBpia, KCI, RISS, KIST) identified relevant studies. Nine studies (six randomized controlled trials [RCTs] and three non-randomized trials [nRTs]) with 901 participants were included. Effect sizes (Hedges’s g) were calculated using a random-effects model, with 95% confidence intervals (CIs) and heterogeneity statistics (I2). Subgroup analyses assessed the effects of intervention duration, session, period, and participant characteristics. RoB 2.0 and ROBINS-I risk of bias tools were used to assess the risk of bias within the study. Results: Pooled analysis showed a significant reduction in IGD severity following CBT interventions (Hedges’s g = ‒0.916, 95% CI [‒1.363, ‒0.468], I2 = 87.52%), with higher efficacy observed in longer interventions (3-6 months) and more frequent sessions. The overall heterogeneity was high, and the quality of evidence was rated moderate. Conclusion: CBT-based interventions reduce IGD severity across diverse populations and study designs. Future research should focus on standardized tools, extended follow-up, and culturally tailored interventions to improve public health strategies.

Abstract

Objectives: This study systematically evaluated the effectiveness of cognitive behavioral therapy (CBT) based interventions in reducing the severity of Internet Gaming Disorder (IGD) among adolescents and youths. Methods: A comprehensive search of MEDLINE, Embase, CINAHL, PsycINFO, Cochrane CENTRAL, and Korean databases (DBpia, KCI, RISS, KIST) identified relevant studies. Nine studies (six randomized controlled trials [RCTs] and three non-randomized trials [nRTs]) with 901 participants were included. Effect sizes (Hedges’s g) were calculated using a random-effects model, with 95% confidence intervals (CIs) and heterogeneity statistics (I2). Subgroup analyses assessed the effects of intervention duration, session, period, and participant characteristics. RoB 2.0 and ROBINS-I risk of bias tools were used to assess the risk of bias within the study. Results: Pooled analysis showed a significant reduction in IGD severity following CBT interventions (Hedges’s g = ‒0.916, 95% CI [‒1.363, ‒0.468], I2 = 87.52%), with higher efficacy observed in longer interventions (3-6 months) and more frequent sessions. The overall heterogeneity was high, and the quality of evidence was rated moderate. Conclusion: CBT-based interventions reduce IGD severity across diverse populations and study designs. Future research should focus on standardized tools, extended follow-up, and culturally tailored interventions to improve public health strategies.

참고문헌 (46)

  1. American Psychiatric Association, "Diagnostic and statistical manual of mental disorders" (2013), American Psychiatric Association
  2. Andrade, L. H., "Barriers to mental health treatment : Results from the WHO World Mental Health surveys", Psychological Medicine, 44(6), pp.1303~1317 (2014)[DOI]
  3. Berg, J. M., "Parsing the heterogeneity of impulsivity : A meta-analytic review of the behavioral implications of the UPPS for psychopathology", Psychological assessment, 27(4), pp.1129~1146 (2015)[DOI]
  4. Burleigh, T. L., "Gaming disorder and internet addiction : A systematic review of resting-state EEG studies", Addictive Behaviors, 107, pp.106429~ (2020)[DOI]
  5. Cohen, J., "A power primer", Psychological Bulletin, 112(1), pp.155~159 (1992)[DOI]
  6. Danielsen, P. A., "Treatment effects of therapeutic interventions for gaming disorder : A systematic review and meta-analysis", Addictive Behaviors, 149, pp.107887~ (2024)[DOI]
  7. Deeks, J. J., "Cochrane handbook for systematic reviews of interventions", pp.241~284 (2019), John Wiley & Sons
  8. Fu, R., "Conducting quantitative synthesis when comparing medical interventions : AHRQ and the effective health care program", Journal of Clinical Epidemiology, 64(11), pp.1187~1197 (2011)[DOI]
  9. Gao, Y. -X., "The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults : Systematic reviews and meta-analyses", Journal of Psychiatric Research, 154, pp.35~43 (2022)[DOI]
  10. Griffiths, M. D., "Internet addiction disorder and internet gaming disorder are not the same", Journal of Addiction Research & Therapy, 5(4), pp.e124~ (2014)[DOI]
  11. Han, D. H., "Bupropion in the treatment of problematic online game play in patients with major depressive disorder", Journal of Psychopharmacology, 26(5), pp.689~696 (2012)[DOI]
  12. Han, J., "Efficacy of cognitive behavioural therapy for internet gaming disorder", Clinical Psychology & Psychotherapy, 27(2), pp.203~213 (2020)[DOI]
  13. Hedges, L. V., "Statistical methods for meta-analysis" (1985), Academic Press
  14. Hong, J. S., "Effect of physical exercise intervention on mood and frontal alpha asymmetry in internet gaming disorder", Mental Health and Physical Activity, 18, pp.100318~ (2020)[DOI]
  15. Ji, Y., "Effectiveness of an integrated motivational cognitive-behavioral group intervention for adolescents with gaming disorder : A randomized controlled trial", Addiction, 118(11), pp.2093~2104 (2023)[DOI]
  16. Jiang, Y. -S., "Effects of non-pharmacological interventions on youth with internet addiction : A systematic review and meta-analysis of randomized controlled trials", Frontiers in Psychiatry, 14, pp.1327200~ (2024)[DOI]
  17. Kavanagh, M., "What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis", Computers in Human Behavior, 145, pp.107776~ (2023)[DOI]
  18. King, D. L., "Gaming disorder among female adolescents : A hidden problem?", Journal of Adolescent Health, 66(6), pp.650~652 (2020)[DOI]
  19. King, D. L., "Toward a consensus definition of pathological video-gaming : A systematic review of psychometric assessment tools", Clinical Psychology Review, 33(3), pp.331~342 (2013)[DOI]
  20. Kolubinski, D. C., "A systematic review and meta-analysis of CBT interventions based on the Fennell model of low self-esteem", Psychiatry Research, 267, pp.296~305 (2018)[DOI]
  21. Komiya, N., "Emotional openness as a predictor of college students’attitudes toward seeking psychological help", Journal of Counseling Psychology, 47(1), pp.138~143 (2000)[DOI]
  22. Kuss, D. J., "Internet and gaming addiction : A systematic literature review of neuroimaging studies", Brain Sciences, 2(3), pp.347~374 (2012)[DOI]
  23. Kuss, D. J., "Internet gaming addiction : A systematic review of empirical research", International Journal of Mental Health and Addiction, 10(2), pp.278~296 (2012)[DOI]
  24. Lampropoulou, P., "Effectiveness of available treatments for gaming disorders in children and adolescents : A systematic review", Cyberpsychology, Behavior, and Social Networking, 25(1), pp.5~13 (2022)[DOI]
  25. Lee, H. -C., "A study on the development and effectiveness of cognitive-behavioral therapy for internet game addiction", The Korean Journal of Health Psychology, 7(3), pp.463~486 (2002)
  26. Li, H., "The role of cognitive distortion in online game addiction among Chinese adolescents", Children and Youth Services Review, 35(9), pp.1468~1475 (2013)[DOI]
  27. Lindenberg, K., "Effectiveness of cognitive behavioral therapy–based intervention in preventing gaming disorder and unspecified internet use disorder in adolescents : A cluster randomized clinical trial", JAMA Network Open, 5(2), pp.e2148995~ (2022)[DOI]
  28. Müller, K. W., "Investigating risk factors for Internet gaming disorder : A comparison of patients with addictive gaming, pathological gamblers and healthy controls regarding the big five personality traits", European Addiction Research, 20(3), pp.129~136 (2014)[DOI]
  29. Nam, B., "Comparing the effects of bupropion and escitalopram on excessive internet game play in patients with major depressive disorder", Clinical Psychopharmacology and Neuroscience, 15(4), pp.361~368 (2017)[DOI]
  30. Page, M. J., "The PRISMA 2020 statement : An updated guideline for reporting systematic reviews", Systematic Reviews, 10, pp.89~ (2021)[DOI]
  31. Park, S. Y., "The effects of a virtual reality treatment program for online gaming addiction", Computer Methods and Programs in Biomedicine, 129, pp.99~108 (2016)[DOI]
  32. Petry, N. M., "Internet gaming disorder in the DSM-5", Current Psychiatry Reports, 17(9), pp.72~ (2015)[DOI]
  33. Pontes, H. M., "Measuring DSM-5internet gaming disorder : Development and validation of a short psychometric scale", Computers in Human Behavior, 45, pp.137~143 (2015)[DOI]
  34. Pornnoppadol, C., "A comparative study of psychosocial interventions for internet gaming disorder among adolescents aged 13-17 Years", International Journal of Mental Health and Addiction, 18(4), pp.932~948 (2020)[DOI]
  35. Sawyer, M. G., "The mental health of 13-17 year-olds in Australia : findings from the national survey of mental health and well-being", Journal of Youth and Adolescence, 36(2), pp.185~194 (2007)[DOI]
  36. Sharma, R., "Recent treatment and novel imaging studies evaluating treatment of internet gaming disorder : A narrative review", Frontiers in Psychiatry, 15, pp.1408560~ (2024)[DOI]
  37. Sheu, H. -B., "An exploratory study of help-seeking attitudes and coping strategies among college students by race and gender", Measurement and Evaluation in Counseling and Development, 37(3), pp.130~143 (2004)[DOI]
  38. Stevens, M. W. R., "Global prevalence of gaming disorder : a systematic review and meta-analysis", Australian & New Zealand Journal of Psychiatry, 55(6), pp.553~568 (2021)[DOI]
  39. Stevens, M. W. R., "Cognitive-behavioral therapy for internet gaming disorder : A systematic review and meta-analysis", Clinical Psychology & Psychotherapy, 26(2), pp.191~203 (2019)[DOI]
  40. Thomason, S., "Compassion-focused therapies for self-esteem : A systematic review and meta-analysis", Psychology and Psychotherapy : Theory, Research and Practice, 94(3), pp.737~759 (2021)[DOI]
  41. Torres-Rodríguez, A., "Treatment efficacy of a specialized psychotherapy program for internet gaming disorder", Journal of Behavioral Addictions, 7(4), pp.939~952 (2018)[DOI]
  42. Wilson, G. T., "Psychological treatment of eating disorders", Annual Review of Clinical Psychology, 1, pp.439~465 (2005)[DOI]
  43. Wölfling, K., "Efficacy of short-term treatment of internet and computer game addiction : A randomized clinical trial", JAMA Psychiatry, 76(10), pp.1018~1025 (2019)[DOI]
  44. World Health Organization, "ICD-11 (International Classification of Diseases 11th revision)", World Health Organization, ~ (2019)
  45. Zajac, K., "Treatments for internet gaming disorder and internet addiction : A systematic review", Psychology of Addictive Behaviors, 31(8), pp.979~994 (2017)[DOI]
  46. Zeidi, I. M., "The effectiveness of group cognitive-behavioral therapy on general self-efficacy, self-control, and internet addiction prevalence among medical university students", Social Health and Behavior, 3(3), pp.93~102 (2020)

관련 논문AI추천

이 간행물의 다른 논문 (9건)