본문 바로가기
KERD
논문KCI 등재

광고 활용을 위한 가상현실 분야 국내외 연구 동향분석

Analysis of research trends in virtual reality field for advertisement producer

0

조회

0

다운로드

1

인용

0

참고문헌

키워드

주제분류사진

초록

advertising and information will be provided for the first individual. It is possible to provide advertisements synchronized with big data or user location, gender, and information based on the information, to experience such information immediately, and to follow up immediately. It is not merely accepting information but has a mutually interchangeable nature that provides information. This can be done by analyzing the intention through the eye tracking of the person wearing the smart glasses or recognizing the emotional situation based on the heart rate and fusing the advertisement with various information. Secondly, the quantity and quality of virtual reality advertisement contents will develop rapidly. Through this, more sophisticated information will be provided to realize productivity improvement. It will be divided into contents with various stories. In other words, the information transfer and simulation function will be basic, solve the mission, or interactively expand the interest factor through real-time situation development. It is necessary to construct various factors depending on the person, event, situation or background. We will move toward providing these unique and personal experiences. Therefore, various attempts and researches should be conducted on the advertisement contents converted into AR and MR related technology paradigm. Third, the current consumption market is growing rapidly, and the utilization of industrial applications can start to be visible. For real sensibility, it will be transformed into a technique of understanding complex senses by various senses, tactile senses, and olfactory taste. Fourth, Near Field Communication (NFC) means that mixed reality can be a platform. That is where I stand is the platform. It is more likely to pursue a more rational consumption in terms of advertising. Recently, there have been various and concrete researches on the field of virtual reality advertising. The range of virtual reality advertising is very broad. More research is expected.

Abstract

advertising and information will be provided for the first individual. It is possible to provide advertisements synchronized with big data or user location, gender, and information based on the information, to experience such information immediately, and to follow up immediately. It is not merely accepting information but has a mutually interchangeable nature that provides information. This can be done by analyzing the intention through the eye tracking of the person wearing the smart glasses or recognizing the emotional situation based on the heart rate and fusing the advertisement with various information. Secondly, the quantity and quality of virtual reality advertisement contents will develop rapidly. Through this, more sophisticated information will be provided to realize productivity improvement. It will be divided into contents with various stories. In other words, the information transfer and simulation function will be basic, solve the mission, or interactively expand the interest factor through real-time situation development. It is necessary to construct various factors depending on the person, event, situation or background. We will move toward providing these unique and personal experiences. Therefore, various attempts and researches should be conducted on the advertisement contents converted into AR and MR related technology paradigm. Third, the current consumption market is growing rapidly, and the utilization of industrial applications can start to be visible. For real sensibility, it will be transformed into a technique of understanding complex senses by various senses, tactile senses, and olfactory taste. Fourth, Near Field Communication (NFC) means that mixed reality can be a platform. That is where I stand is the platform. It is more likely to pursue a more rational consumption in terms of advertising. Recently, there have been various and concrete researches on the field of virtual reality advertising. The range of virtual reality advertising is very broad. More research is expected.

참고문헌 (15)

  1. 사진 및 영상을 이용한 증강현실의 광고활용가능성에 관한 고찰, "김대욱", 현대사진영상학회, ~ (2017)
  2. 김민상, "체험형 가상현실 H", W 기술동향, 2018, ~
  3. 가상 증강현실 기술개발 동향 및 시장전망, 주간기술동향, "김선아", ~ (2017)
  4. 김일석, "스마트 시대의 광고 변화와 디지털 광고에 관한 고찰", 조형미디어학, 19(3), pp.69~76 (2016), 한국일러스아트학회
  5. 김익재, "가상현실기술동향" (2016), 미디어기술아트
  6. 김주현, "2D", 3D 객체 추적에 기반한 가상광고 기법, 한양대학교, 2017
  7. 4차 산업혁명에 따른 유통업의 변화, "전해영", 현대경제연구원, ~ (2017)
  8. 유다미, "옥외광고로 활용된 증강현실의 유형 분석 연구", 커뮤니케이션디자인학연구, 55, pp.331~343 (2016), (사)한국커뮤니케이션디자인협회 커뮤니케이션디자인학회
  9. 이경렬, "디지털 사이니지(Digital Signage)의 유형, 특성, 효과에 관한 탐색적 고찰", 조형미디어학, 17(4), pp.167~176 (2014), 한국일러스아트학회
  10. 이영수, "VR플랫폼을 활용한 영화 광고 콘텐츠의 스토리텔링 연구", 만화애니메이션연구, (53), pp.357~387 (2018), 한국만화애니메이션학회[DOI]
  11. 오현명, "가상현실 콘텐츠에서 사용자의 시선유도를 위한 색상연구", pp.2018
  12. 4차산업혁명시대의 소비자 이슈와 소비자정책, "최병록", 한국기술혁신학회, ~ (2017)
  13. 국내 VR 산업실태조사, "정보통신기술 진흥센터", ~ (2016)
  14. "가상현실(VR)은 과연 차세대 광고 플랫폼이 될 수 있을까? VR 광고사례"[URL]
  15. "광고업체 애드소프트월드"[URL]

관련 논문AI추천

이 간행물의 다른 논문 (3건)