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혼합형영어학습모형에 관한 학습자 인식 조사 연구

A Study on Students' Perceptions of Blended Learning in English Education

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참고문헌

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주제분류언어학

초록

This study aims to analyze teaching effects through the students' perceptions as identified a student survey by maximizing participation opportunities for situational learning, experience expansion, and problem-solving skills through blended learning. The study identifies ways to reinforce educational materials and provide learner satisfaction by expanding this realistic, participation-based education. Considering the application, possibility, and values of education, this study used Metaverse as a learning platform to provide an environment in which the learners can continuously communicate in English both inside and outside the classroom by taking advantage of e-learning benefits and maintaining both online and offline learning. Metaverse can expand the scope of learning experiences and teaching contents in the online community environment and promotes free interactions at the face-to-face level.

Abstract

This study aims to analyze teaching effects through the students' perceptions as identified a student survey by maximizing participation opportunities for situational learning, experience expansion, and problem-solving skills through blended learning. The study identifies ways to reinforce educational materials and provide learner satisfaction by expanding this realistic, participation-based education. Considering the application, possibility, and values of education, this study used Metaverse as a learning platform to provide an environment in which the learners can continuously communicate in English both inside and outside the classroom by taking advantage of e-learning benefits and maintaining both online and offline learning. Metaverse can expand the scope of learning experiences and teaching contents in the online community environment and promotes free interactions at the face-to-face level.

참고문헌 (19)

  1. 고선영, "문화 여가 중심의 메타버스 유형 및 발전 방향 연구", 정보처리학회 논문지, 10(8), pp.331~338 (2021), 한국정보처리학회
  2. 김미영, "대학수업 적용을 위한 처방적 혼합학습 설계 모형에 관한 연구", 대한공업교육학회지, 31(2), pp.257~306 (2006), 대한공업교육학회
  3. 김정렬, "영어과 블렌디드 수업(Blended Learning in Teaching English", 한국영어교육학회 발표문집, 1, pp.71~75 (2017)
  4. 이상수, "Blended learning의 의미와 상호작용 설계원리에 대한 고찰", 교육정보미디어연구, 13(2), pp.225~250 (2007), 한국교육정보미디어학회
  5. 최형심, "이러닝을 활용한 영어교육의 효과에 관한 연구", 멀티미디어 언어교육, 14(1), pp.225~248 (2011), 한국멀티미디어언어교육학회[DOI]
  6. 천승미, "데이터중심학습을 활용한 전치사 교수", 언어과학연구, (93), pp.251~273 (2020), 언어과학회
  7. 한혜원, "메타버스 내 가상세계의 유형 및 발전방향 연구", 디지털콘텐츠학회논문지, 9(2), pp.317~323 (2008), 한국디지털콘텐츠학회
  8. Brookfield, Stephen, "Self-Directed Learning : From Theory to Practice" (1985), Jossey-Bass
  9. Dewey, John, "Experience and Education" (1938), Macmillan
  10. Driscoll, Margaret, "Blended Learning : Let’s Get Beyond the Hype", E-Learning, 1(4), pp.1~4 (2002)
  11. Gibbons, Maurice, "The Self-Directed Learning Handbook : Challenging Adolescent Students to Excel" (2002), Jossey-Bass
  12. Graham, Charles R, "The Handbook of Blended Learning: Global Perspectives, Local Designs", pp.3~21 (2004), Pfeiffer Publishing
  13. Karacan, Cemil Gökhan, "Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review", Shanlax International Journal of Education, 9(2), pp.68~79 (2021)
  14. Kearsley, Greg G, "Online Education : Leaning and Teaching in Cyberspace" (2000), Wadsworth
  15. Mantyla, Karen, "Blended Learning : The Power Is in the Mix" (2001), ASTD Press
  16. Masie, Elliott, "The ASTD E-Learning Handbook", pp.58~63 (2001)
  17. Robinson, Bernadette, "The CIPP Approach to Evaluation", COLLIT Project: A Background Note from Bernadette Robinson, ~ (2002)
  18. "Blended Learning: An Old Friend Gets a New Name" (2002)[URL]
  19. Thorne, Kaye, "Blended Learning : How to Integrate Online & Traditional Learning" (2003), Stylus Publishing

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