본문 바로가기
KERD
논문KCI 등재

미술과 디자인의 통합: 무라카미 다카시의 미술 상품과 욕망

The Fusion of Art•Design : Murakami Takashi 's Art Commodity and Desire.

0

조회

0

다운로드

4

인용

0

참고문헌

키워드

주제분류미술

초록

Material culture examines artifacts to interpret the meanings and features of a specific time and place. Hands-on historians, such as archaeologists, delineate that these patterns of material assemblages are indicative of the wider behavior of a particular society. Material culture has been widely applied to other academic disciplines as a theoretic frame for the relationship between products and society. Western art history, however, has loosely applied this perspective with questions regarding the compatibility between art and objecthood. Although art, exempted from exchange value, has recently turned to a world of commodity. Well-known "artists" are now working as designers of everyday goods. This trend reflects the emergence of art and design actively blended under the power of the culture industry. At the forefront of this movement is Murakami Takashi. Murakami, one of the leading pop artists working in the United States and Japan, is having both his fine art and commercial media outputs reevaluated. His 1998 work <My Lonesome Cowboy> achieved remarkable sales at $ 15.2 million in 2008, and his $ 5000 Louis Vuitton bag increased the sales record. Murakami owned Kaikai Kiki Company, in New York and Tokyo. The company organized non-material art fairs and produced commercial artifacts. Murakami attempts to blur the boundaries between high and low-art. He appropriates popular themes from mass media and pop culture and turns them into thirty-foot sculptures and "Superflat" paintings. These paintings become marketable commercial goods. Superflat, the style that Murakami is credited with starting, is characterized by flat planes of color and graphic images. The pieces comment on otaku lifestyle and subculture, consumerism and sexual fetishism. Like Andy Warhol, Murakami takes low-culture, repackages it, and sells it to the highest bidder in the “high-art” market. Unlike Warhol, Murakami also makes his repacked, low-culture available to other markets in the form of prints, sculptures, videos, T-shirts, key chains, mouse pads, plush dolls, cell phone caddies, etc.. Murakami's work is not just in one place but in many ranging from toy stores, candy aisles, comic book stores, as well as French design powerhouse Louis Vuitton stores. The variety of Murakami’s works is partially related to the nature of desire. According to Deleuze and Guattari, our will to power is named ‘a desire’. This idea is characterized as the incessant want for something different. This "want" changes- synthesizing into the foreign. Deleuze called it 'schizophrenic.' The prevailing desire precedes the need and leads to consumption, affecting the production. Based upon the analysis of desire, this paper attempts to explain today's conflation between art and design.

Abstract

Material culture examines artifacts to interpret the meanings and features of a specific time and place. Hands-on historians, such as archaeologists, delineate that these patterns of material assemblages are indicative of the wider behavior of a particular society. Material culture has been widely applied to other academic disciplines as a theoretic frame for the relationship between products and society. Western art history, however, has loosely applied this perspective with questions regarding the compatibility between art and objecthood. Although art, exempted from exchange value, has recently turned to a world of commodity. Well-known "artists" are now working as designers of everyday goods. This trend reflects the emergence of art and design actively blended under the power of the culture industry. At the forefront of this movement is Murakami Takashi. Murakami, one of the leading pop artists working in the United States and Japan, is having both his fine art and commercial media outputs reevaluated. His 1998 work <My Lonesome Cowboy> achieved remarkable sales at $ 15.2 million in 2008, and his $ 5000 Louis Vuitton bag increased the sales record. Murakami owned Kaikai Kiki Company, in New York and Tokyo. The company organized non-material art fairs and produced commercial artifacts. Murakami attempts to blur the boundaries between high and low-art. He appropriates popular themes from mass media and pop culture and turns them into thirty-foot sculptures and "Superflat" paintings. These paintings become marketable commercial goods. Superflat, the style that Murakami is credited with starting, is characterized by flat planes of color and graphic images. The pieces comment on otaku lifestyle and subculture, consumerism and sexual fetishism. Like Andy Warhol, Murakami takes low-culture, repackages it, and sells it to the highest bidder in the “high-art” market. Unlike Warhol, Murakami also makes his repacked, low-culture available to other markets in the form of prints, sculptures, videos, T-shirts, key chains, mouse pads, plush dolls, cell phone caddies, etc.. Murakami's work is not just in one place but in many ranging from toy stores, candy aisles, comic book stores, as well as French design powerhouse Louis Vuitton stores. The variety of Murakami’s works is partially related to the nature of desire. According to Deleuze and Guattari, our will to power is named ‘a desire’. This idea is characterized as the incessant want for something different. This "want" changes- synthesizing into the foreign. Deleuze called it 'schizophrenic.' The prevailing desire precedes the need and leads to consumption, affecting the production. Based upon the analysis of desire, this paper attempts to explain today's conflation between art and design.

참고문헌 (28)

  1. 오카타 토시오, "오타쿠:애니메이션 게임 영화에 미친놈들" (2000), 현실과 미래
  2. 아즈마 히로키, "동물화하는 포스트모던: 오타쿠를 통해본 일본 사회" (2007), 문학동네
  3. 村上隆, "藝術起業論" (2006), 幻冬舍
  4. Adorno, Theodor, "Rethinking Architecture: a reader in cultural theory" (1997), Routledge
  5. Barthes, Roland, "Richard Miller" (1974), Hill and Wa
  6. Barthes, Roland, "Mythologies" (1972), Hill and Wang
  7. Baudrillad, Jean, "For a Critique of the Political Economy of the Sign" (1981), Telos Press
  8. Baudrillad, Jean, "Simulations" (1983), Semiotext
  9. Baudrillad, Jean, "Simulacra & Simulation, trans. Sheila Faria Glaser" (1995), Michigan State University Press
  10. Buchli, Victor, "Material Culture Reader" (2002), Berg
  11. Darling, Michael, "Plumbing the Depths of Superflatness", Art Journal, 60(3), pp.76~89 (2001)
  12. Deleuze, Gilles, "Anti-Oedipus; Capitalism and Schizophrenia" (1983), University of Minnesota press
  13. Foster, Hal, "Design and Crime (And other Diatribes)" (2002), Verso
  14. Higa, Karin, "Some Thoughts on National and Cultural Identity", Art Journal, 55(3), pp.6~7 (1996)
  15. Jarvia, Simon, "Adorno: A Critical Introduction" (1998), Polity Press
  16. McQuilten, Grace, "Mis-design: Art in a Consumer Landscape", pp.2007
  17. Miller, Daniel, "Material Culture and Mass Consumption" (1997), Wiley-Blackwell
  18. Miller, Daniel, "Material Cultures: Why some things matter" (1998), University of Chicago Press
  19. Murakami, Takashi, "Little Boy" (2005), Yale University Press
  20. Murakami, Takashi, "Summon Monsters? Open the Door? Heal? Or die? Saitama-ken" (2002), Kaikai Kiki Co.
  21. Prown, Jules David, "Art as Evidence" (2001), Yale University Press
  22. Prown, J. D., "American Artifacts" (2000), Michigan State University Press
  23. Roberts, Marc, "Capitalism, Psychiatry, and Schizophrenia: a Critical Introduction to Deleuze and Guattari’s Anti-Oedipus", Nursing Philosophy, 8, pp.114~127 (2007)
  24. Schimmel, Paul, "Murakami" (2007), MOCA
  25. Smith, Roberta, "From a Mushroom Cloud, a Burst of Art Reflecting Japan’s Psyche" (2005), The New York Times
  26. Steinberg, Marc, "Otaku Consumption, Superflat Art and the Return of Edo", Japan Forum, 16(3), pp.449~471 (2004)
  27. Tilley, Christopher, "Material Culture and Text: The Art of Ambiguity" (1991), Routledge
  28. Tilley, Christopher, "Metaphor and Material Culture" (2000), Wiley-Blackwell

관련 논문AI추천

이 간행물의 다른 논문 (9건)