가상현실 기반 수업 시뮬레이션의 시나리오 내용이 예비교사의 교사효능감과 가상실재감에 미치는 효과
The effects of scenario types on teacher efficacy of pre-service teachers and virtual presence in the virtual reality based teaching simulation
0
조회
0
다운로드
32
인용
0
참고문헌
키워드
초록
이 연구의 목적은 예비교사들을 위해서 적용한 수업 시뮬레이션에서 시나리오의 내용에 따라서 교사효능감과 가상실재감 지각에 미치는 효과를 분석하기 위한 것이다. 시뮬레이션은 안전한 학습환경을 제공할 수 있을 뿐만 아니라 실제적인 학습경험을 제공해준다는 장점을 갖고 있다. 이런 장점을 활용해서 수업기술을 증진시키기 위한 방법으로 수업 시뮬레이션이 활용되어 왔다. 이 연구에서는 수업 시뮬레이션의 장점을 활용하기 위해서 시나리오 내용에 따라서 예비교사들의 지각이 어떻게 달라지는가를 확인하기 위한 실험이 진행되었다. 44명의 예비교사들이 실험에 참여했으며 내용 시나리오와 태도 시나리오의 두 가지 수업 시나리오가 적용되었다. 교사효능감은 학생참여효능감, 수업전략효능감, 학급운영효능감으로 구분되었다. 가상실재감은 공간실재감, 몰입감, 사실성 변수로 구분되었다. 실험결과에 따르면 내용 시나리오가 제시되었을 때 학습자의 교사 효능감이 낮아지는 경향이 나타났으며, 시나리오의 내용과 교사효능감 사이에서 유의미한 상호작용이 나타났다. 또한 가상실재감과 시나리오의 내용과의 관계에서는 태도 시나리오가 제시될 때, 예비교사들의 가상실재감이 높아지는 경향을 보였다.
Abstract
The purpose of this study was to examine that different types of scenario can effect on participants’ teacher efficacy and virtual presence in the virtual reality based immersive teaching simulation. Teaching simulation has been used for pre-service teachers to provide authentic learning experience. The benefits of simulation are to provide safe learning environment and continuous practice to master a learning task. Forty-four college students participated into this research, and a teaching scenario was given to simulate a classroom teaching. Teacher efficacy and virtual presences were measured. Teacher efficacy was consisted of three variables: student engagement efficacy, instructional strategy efficacy, and classroom management efficacy. Two scenarios were applied for this study: 1) attitude scenario and 2) content scenario. The attitude scenario is to emulate students’ misbehavior during a classroom teaching. The content scenario is to emulate when a student asks a difficult- to-handle content driven question. The result indicated that a student with content scenario perceived his/her teacher efficacy lower with attitude scenario. There was a significant interaction between scenario types and teacher efficacy. For the virtual presence, there was a significant main effect by types of scenario.
참고문헌 (34)
- 강현석, "한국 교사양성과정에서 교육실습 교육에 대한 성찰과 미래 방향", 한국교원교육연구, 30(3), pp.47~74 (2013), 한국교원교육학회
- 김필성, "중등학교 예비교사의 실습 경험에 대한 내용 분석 -A대학교 중등학교 예비교사들의 실습 사례를 중심으로-", 교육문화연구, 20(1), pp.51~78 (2014), 교육연구소
- 박정환, "예비교사의 수업기술 향상을 위한 컴퓨터 시뮬레이션 활용 모형 연구", 학습자중심교과교육연구, 9(1), pp.45~71 (2009), 학습자중심교과교육학회
- 성용구, "교육 실습을 통한 예비교사들의 수업능력 성장", 열린교육연구, 22(4), pp.207~228 (2014), 한국열린교육학회
- 원명주, "주관적인 가상 실감화 측정 방법에 대한 시각적 요소 평가 연구", 감성과학, 15(3), pp.389~398 (2012), 한국감성과학회[DOI]
- 이성원, "교육실습 현황분석과 방안 제시", 영어교육연구, 20(4), pp.285~304 (2008), 팬코리아영어교육학회[DOI]
- 정동욱, "가상현실공간에서의 수업실습이 예비교사의 교수효능감에 미치는 영향", 박사, 교육공학, pp.2010
- Bautista, N. U., "Exploring the impact of TeachMEtm lab virtual classroom teaching simulation on early childhood education majors’ self-efficacy beliefs", Journal of Science Teacher Education, 26(3), pp.237~262 (2015)
- Billingsley, G. M., "Using virtual technology to enhance field experiences for pre-service special education teachers", Teacher Education and Special Education, 37(3), pp.255~272 (2014)
- Bush, L., "The impact of simSchool on teachers’ sense of efficacy", Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, pp.1755~1760 (2012)
- Christensen, R., "SimSchool : An online dynamic simulator for enhancing teacher preparation", International Journal of Learning Technology, 6(2), pp.201~220 (2011)
- Clarke, L., "Virtual Learning Environments in teacher education : A journal, a journey", Technology Pedagogy and Education, 22(1), pp.121~131 (2013)
- Crespo, R., "Virtual reality application for simulation and off-line programming of the mitsubishi movemaster RV-M1 tobot integrated with the oculus rift to improve students training", Procedia Computer Science, 75, pp.107~112 (2015)
- Deale, D., "Evaluation of simSchool : An instructional simulation for pre-service teachers", Computers in the Schools, 31(3), pp.197~219 (2014)
- Eisenreich, H., "The influence of TeachLivE on anxiety levels in preservice and inservice mathematics teachers", 2014 Proceedings from Ludic Convergence, 15, pp.19~22 (2014)
- Emmer. E. T., "Classroom management for middle and high school teachers" (2012), Pearson
- Ferry, B., "Using a simulated classroom to support pre-service teacher decision making processes", Proceedings of the 2004 Australian Teacher Education Association Conference, pp.435~442 (2004)
- Garland, K. V., "Coaching in an interactive virtual reality to increase fidelity of implementation of discrete trial teaching", doctor, pp.2012
- Ghaith, G., "Relationships among experience, teacher efficacy, and attitudes toward the implementation of instructional innovation", Teaching and teacher Education, 13(4), pp.451~458 (1997)
- Hopper, S. B., "Personality plus pedagogy: An online course for pre-service teachers’ perception of teaching preparedness in a simulated classroom", Society for Information Technology & Teacher Education International Conference, 2015(1), pp.775~783 (2015)
- Hoy, A. W., "Changes in teacher efficacy during the early years of teaching : A comparison of four measures", Teaching and teacher education, 21(4), pp.343~356 (2005)
- Jonassen, D. H., "Computers in the classroom: Mindtools for critical thinking" (1996), Prentice-Hall Inc
- Knezek, G., "Assessing pedagogical balance in a simulated classroom environment", Journal of Digital Learning in Teacher Education, 31(4), pp.148~159 (2015)
- Matney, G., "Establishing validity of the thai mathematics teaching efficacy beliefs instrument", School Science and Mathematics, 116(3), pp.164~172 (2016)
- McCreery, M. P., "A sense of self : The role of presence in virtual environments", Computers in Human Behavior, 29(4), pp.1635~1640 (2013)
- Moreno, R., "Learning science in virtual reality multimedia environments : Role of methods and media", Journal of Educational Psychology, 94(3), pp.598~610 (2002)
- Mullen, L., "Redefining field experiences : Virtual environments in teacher education", International Journal of Human and Social Sciences, 2(1), pp.22~28 (2007)
- Ng, W., "School experience influences on pre-service teachers' evolving beliefs about effective teaching", Teaching and Teacher Education, 26(2), pp.278~289 (2010)
- Schrader, C., "The influence of virtual presence : Effects on experienced cognitive load and learning outcomes in educational computer games", Computers in Human Behavior, 28(2), pp.648~658 (2012)
- Schubert, T., "The Experience of presence : Factor analytic insights", Presence : Teleoperators & Virtual Environments, 10(3), pp.266~281 (2001)
- Sun, H. -M., "The effect of user's perceived presence and promotion focus on usability for interacting in virtual environments", Applied Ergonomics, 50, pp.126~132 (2015)
- Tschannen-Moran, M., "Teacher efficacy : Capturing an elusive construct", Teaching and Teacher Education, 17(7), pp.783~805 (2001)
- Witmer, B. G., "Measuring presence in virtual environments : A presence questionnaire", Presence : Teleoperators and Virtual Environments, 7(3), pp.225~240 (1998)
- Zibit, M., "simSchool : The game of teaching", Innovate : Journal of Online Education, 1(6), pp.4~ (2005)
