Development and Verification of a Web Board Game Scale
2
조회
0
다운로드
1
인용
0
참고문헌
키워드
초록
Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. Results The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. Conclusion These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming.
Abstract
Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. Results The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. Conclusion These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming.
참고문헌 (25)
- Markey K, "The effectiveness of a web-based board game for teaching undergraduate students information literacy concepts and skills", D-Lib Mag, 14, pp.1082~9873 (2008)
- Nam HW, "Web Board Game Payment Limit...Game Industry Regret" (2018), ZDNet Korea
- Song SY, "One Million Pieces of Cash Can Go Back and Forth ... “‘Illegal Gambling Place’ Large Game Company Web Board Game", The Asia Business Daily, ~ (2018)
- Jiwon Han, "Comparing the Behavioral Patterns and Psychological Characteristics of Web Board Gamers and Gamblers", PSYCHIATRY INVESTIGATION, 15(12), pp.1181~1187 (2018), 대한신경정신의학회[DOI]
- Gainsbury SM, "Online gambling addiction : the relationship between internet gambling and disordered gambling", Curr Addict Rep, 2, pp.185~193 (2015)
- Müller KW, "Addressing the question of disorder-specific risk factors of internet addiction : a comparison of personality traits in patients with addictive behaviors and comorbid internet addiction", BioMed Res Int, 2013, pp.546342~ (2013)
- Barrault S, "Online and live regular poker players: do they differ in impulsive sensation seeking and gambling practice?", J Behav Addict, 5, pp.41~50 (2016)
- Pfund RA, "Psychological distress as an indicator of co-occurring psychopathology among treatment-seeking disordered gamblers", J Gambl Stud, 33, pp.907~918 (2017)
- Gainsbury SM, "Chasing losses in online poker and casino games : characteristics and game play of internet gamblers at risk of disordered gambling", Psychiatry Res, 217, pp.220~225 (2014)
- Moreau A, "Psychopathology of online poker players : review of literature", J Behav Addict, 5, pp.155~168 (2016)
- Eroukmanoff V, "Tovar ML. Les joueurs de poker, a Population with a Particular Profile?" (2014), Observatory of Games
- Cho S, "Depressive symptoms following natural disaster in Korea : psychometric properties of the Center for Epidemiologic Studies Depression Scale", Health Qual Life Outcomes, 15, pp.230~ (2017)
- David H, "Self-efficacy in pathological gambling treatment outcome : development of a gambling abstinence self-efficacy scale(GASS)", Int Gambl Stud, 4, pp.99~108 (2004)
- 이순묵, "한국형 도박행동 H척도의 개발: 고수준 도박자 대상의 연구용 척도", 한국심리학회지:일반, 30(4), pp.1053~1082 (2011), 한국심리학회
- "National Gaming Control Commission (NGC)"[URL]
- Radloff LS, "The CES-D scale a self-report depression scale for research in the general population", Appl Psychol Meas, 1, pp.385~401 (1977)
- George D, "SPSS for Windows Step by Step: A Simple Guide and Reference. 11.0 Update" (2003), Allyn & Bacon
- DeVellis RF, "Scale Development: Theory and Applications" (2003), Thousand Oaks Calif by SAGE Publications Inc
- O’Connor M, "A confirmatory factor analysis of combined models of the Harvard Trauma Questionnaire and the Inventory of Complicated Grief-Revised: are we measuring complicated grief or posttraumatic stress?", J Anxiety Disord, 24, pp.672~679 (2010)
- Chauchat L, "Biological monitoring of 4 antineoplastic drugs in health care workers from 2 adult hospitals : a pilot study", Can J Hosp Pharm, 72, pp.56~59 (2019)
- Auer M, "The effect of loss-limit reminders on gambling behavior : a real-world study of Norwegian gamblers", J Behav Addict, 7, pp.1056~1067 (2018)
- Jonsson J, "GamTest : Psychometric evaluation and the role of emotions in an online self-test for gambling behavior", J Gambl Stud, 33, pp.505~523 (2017)
- Zhang X, "Examining the effect of reverse worded items on the factor structure of the need for cognition scale", PLoS ONE, 11, pp.e0157795~ (2016)
- Greenberger E, "Item-wording and the dimensionality of the Rosenberg Self-Esteem Scale: do they matter?", Pers Individ Differ, 35, pp.1241~1254 (2003)
- Roszkowski MJ, "Shifting gears : consequences of including two negatively worded items in the middle of a positively worded questionnaire", J Assess Eval Higher Educ, 35, pp.117~134 (2010)
