본문 바로가기
KERD
논문KCI 등재

Development and Verification of a Web Board Game Scale

2

조회

0

다운로드

1

인용

0

참고문헌

키워드

주제분류정신과학

초록

Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. Results The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. Conclusion These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming.

Abstract

Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. Results The internal consistency of the 17-item scale was high (Cronbach’s α=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach’s α) of the 10-item scale increased to 0.936. Conclusion These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming.

참고문헌 (25)

  1. Markey K, "The effectiveness of a web-based board game for teaching undergraduate students information literacy concepts and skills", D-Lib Mag, 14, pp.1082~9873 (2008)
  2. Nam HW, "Web Board Game Payment Limit...Game Industry Regret" (2018), ZDNet Korea
  3. Song SY, "One Million Pieces of Cash Can Go Back and Forth ... “‘Illegal Gambling Place’ Large Game Company Web Board Game", The Asia Business Daily, ~ (2018)
  4. Jiwon Han, "Comparing the Behavioral Patterns and Psychological Characteristics of Web Board Gamers and Gamblers", PSYCHIATRY INVESTIGATION, 15(12), pp.1181~1187 (2018), 대한신경정신의학회[DOI]
  5. Gainsbury SM, "Online gambling addiction : the relationship between internet gambling and disordered gambling", Curr Addict Rep, 2, pp.185~193 (2015)
  6. Müller KW, "Addressing the question of disorder-specific risk factors of internet addiction : a comparison of personality traits in patients with addictive behaviors and comorbid internet addiction", BioMed Res Int, 2013, pp.546342~ (2013)
  7. Barrault S, "Online and live regular poker players: do they differ in impulsive sensation seeking and gambling practice?", J Behav Addict, 5, pp.41~50 (2016)
  8. Pfund RA, "Psychological distress as an indicator of co-occurring psychopathology among treatment-seeking disordered gamblers", J Gambl Stud, 33, pp.907~918 (2017)
  9. Gainsbury SM, "Chasing losses in online poker and casino games : characteristics and game play of internet gamblers at risk of disordered gambling", Psychiatry Res, 217, pp.220~225 (2014)
  10. Moreau A, "Psychopathology of online poker players : review of literature", J Behav Addict, 5, pp.155~168 (2016)
  11. Eroukmanoff V, "Tovar ML. Les joueurs de poker, a Population with a Particular Profile?" (2014), Observatory of Games
  12. Cho S, "Depressive symptoms following natural disaster in Korea : psychometric properties of the Center for Epidemiologic Studies Depression Scale", Health Qual Life Outcomes, 15, pp.230~ (2017)
  13. David H, "Self-efficacy in pathological gambling treatment outcome : development of a gambling abstinence self-efficacy scale(GASS)", Int Gambl Stud, 4, pp.99~108 (2004)
  14. 이순묵, "한국형 도박행동 H척도의 개발: 고수준 도박자 대상의 연구용 척도", 한국심리학회지:일반, 30(4), pp.1053~1082 (2011), 한국심리학회
  15. "National Gaming Control Commission (NGC)"[URL]
  16. Radloff LS, "The CES-D scale a self-report depression scale for research in the general population", Appl Psychol Meas, 1, pp.385~401 (1977)
  17. George D, "SPSS for Windows Step by Step: A Simple Guide and Reference. 11.0 Update" (2003), Allyn & Bacon
  18. DeVellis RF, "Scale Development: Theory and Applications" (2003), Thousand Oaks Calif by SAGE Publications Inc
  19. O’Connor M, "A confirmatory factor analysis of combined models of the Harvard Trauma Questionnaire and the Inventory of Complicated Grief-Revised: are we measuring complicated grief or posttraumatic stress?", J Anxiety Disord, 24, pp.672~679 (2010)
  20. Chauchat L, "Biological monitoring of 4 antineoplastic drugs in health care workers from 2 adult hospitals : a pilot study", Can J Hosp Pharm, 72, pp.56~59 (2019)
  21. Auer M, "The effect of loss-limit reminders on gambling behavior : a real-world study of Norwegian gamblers", J Behav Addict, 7, pp.1056~1067 (2018)
  22. Jonsson J, "GamTest : Psychometric evaluation and the role of emotions in an online self-test for gambling behavior", J Gambl Stud, 33, pp.505~523 (2017)
  23. Zhang X, "Examining the effect of reverse worded items on the factor structure of the need for cognition scale", PLoS ONE, 11, pp.e0157795~ (2016)
  24. Greenberger E, "Item-wording and the dimensionality of the Rosenberg Self-Esteem Scale: do they matter?", Pers Individ Differ, 35, pp.1241~1254 (2003)
  25. Roszkowski MJ, "Shifting gears : consequences of including two negatively worded items in the middle of a positively worded questionnaire", J Assess Eval Higher Educ, 35, pp.117~134 (2010)

관련 논문AI추천

이 간행물의 다른 논문 (11건)