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공학설계입문 운영사례를 통한 설계과제 평가기준 탐색

A Study on Evaluation Criteria of Design Project though a Case Study of Introduction to Engineering Design Course

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주제분류학제간연구

초록

This paper explores and proposes the evaluation criteria of design projects in the entry-level design course. In the entry-level engineering design course the students proceeds various design projects to understand the concept of engineering design process and to develop the creativity. The evaluation criteria of design projects is very important component because the outcome of students in the engineering design course are effected from the evaluation criteria that enforces the students to focus on doing their task. According to this case study the evaluation criteria can be good solution to evaluate the design projects. By the outcome standard of ABEEK on the entry-level engineering design course the evaluation criteria was selected with the results of design projects such as design plan, report, handicrafts, objectives.

Abstract

This paper explores and proposes the evaluation criteria of design projects in the entry-level design course. In the entry-level engineering design course the students proceeds various design projects to understand the concept of engineering design process and to develop the creativity. The evaluation criteria of design projects is very important component because the outcome of students in the engineering design course are effected from the evaluation criteria that enforces the students to focus on doing their task. According to this case study the evaluation criteria can be good solution to evaluate the design projects. By the outcome standard of ABEEK on the entry-level engineering design course the evaluation criteria was selected with the results of design projects such as design plan, report, handicrafts, objectives.

참고문헌 (10)

  1. 정동명, "창의적 발상기법 기반의 창의공학설계" (2008), 생능출판사
  2. 이광수, "공역. 공학입문 창의적 공학설계" (2010), 휴먼사이언스
  3. 김병재, "공학문제 해결입문" (2006), 시그마프레스
  4. 김용세, "창의적 설계입문" (2009), 생능출판사
  5. 장용철, "PBL기반 창의설계입문" (2010), 동화기술
  6. 김진욱, "창의공학설계" (2009), 도서출판 인터비전
  7. 박강, "공학문제 해결의 길라잡이 창의 공학" (2009), 교보문고
  8. 이창훈, "공학입문자를 위한 창의공학설계" (2007), 한티미디어
  9. 이강, "LEGO MINDSTORM NXT를 이용한 공학설계입문 운영사례", 공학교육연구, 12(2), pp.83~88 (2009), 한국공학교육학회
  10. 한국공학교육인증원, "공학인증기준 설명서2005(KEC2005)", 한국공학교육인증원, ~ (2011)

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