체험교육 접근성 증진을 위한 Edu-Tainment 개념의전시환경계획지표연구 (Ⅱ) - 초등학교 어린이의 관람행태 및 인지특성 분석을 중심으로 -
A Study on the index of exhibition environment plan of the Edu-Tainment concept for the experience education accessability promotion - Focus on children’s visitor behavior and cognitive characteristics -
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초록
This study is an investigation and analysis to discuss how visitors understand the exhibits and howviewers perceive the exhibit as a basis for enhancing the accessibility of exhibition items to children 's experienceeducation. The research method can be divided into field survey and questionnaire survey using exhibition itemphoto identification card focusing on the contents of the exhibition. The results of the research and analysis areas follows: First, the types of reproduction patterns for the display items of the spectators can be classified intofive types. Second, the relationship between the correct answer rate and the play order showed that the correctanswer rate was high for exhibits with a high order of rethink. Third, it was judged that the display orderexperienced by the spectator had a great influence on the reproduction of memory. Fourth, the order ofrethinking for the exhibition identification card is influenced by the perception and evaluation of the exhibition. Fifth, the percentage of correct answers is high in the first and last exhibits in the exhibition layout, and lowerin the middle. Sixth, the characteristics of the visitor, which is easy to reproduce and has a high percentage ofcorrect answers, will be a way to improve accessibility during the exhibition. Seventh, the interest of exhibitionitems affects the memory of visitors' exhibition.
Abstract
This study is an investigation and analysis to discuss how visitors understand the exhibits and howviewers perceive the exhibit as a basis for enhancing the accessibility of exhibition items to children 's experienceeducation. The research method can be divided into field survey and questionnaire survey using exhibition itemphoto identification card focusing on the contents of the exhibition. The results of the research and analysis areas follows: First, the types of reproduction patterns for the display items of the spectators can be classified intofive types. Second, the relationship between the correct answer rate and the play order showed that the correctanswer rate was high for exhibits with a high order of rethink. Third, it was judged that the display orderexperienced by the spectator had a great influence on the reproduction of memory. Fourth, the order ofrethinking for the exhibition identification card is influenced by the perception and evaluation of the exhibition. Fifth, the percentage of correct answers is high in the first and last exhibits in the exhibition layout, and lowerin the middle. Sixth, the characteristics of the visitor, which is easy to reproduce and has a high percentage ofcorrect answers, will be a way to improve accessibility during the exhibition. Seventh, the interest of exhibitionitems affects the memory of visitors' exhibition.
참고문헌 (14)
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- 정선영, "어린이 박물관의 공간 디자인 특성에 관한 연구", 석사, 주거환경학, pp.2002
- 최미옥, "국내 어린이박물관 전시 현황에 관한 연구", 한국문화공간건축학회논문집, (36), pp.55~66 (2011), 한국문화공간건축학회
- 伊藤壽郞, "博物館學 槪論" (1978), 學苑社
- Richard dantter., "design for play_어린이 놀이 환경" (1999), 기문당
- Tim Caulton, "Hands-on Exhibitions" (1998)
