본문 바로가기
KERD
논문KCI 등재

가상현실(VR)과 서책형 기반 생명과학 학습에서 동기, 몰입, 사회성, 중독, 어지러움의 두뇌 연결망 – fMRI 연구

Brain Connectivity Related to Motivation, Immersion, Sociality, Addiction, and Dizziness in VR and Book-Type Life Science Learning - An fMRI Study

0

조회

0

다운로드

2

인용

0

참고문헌

키워드

초록

The purpose of this study is to compare and analyze the comparative analysis of brain connectivity in virtual reality (VR) and book-type learning in life science. Twenty-four types of life science VR contents were composed and the same contents were devised as a printed matter. The results of analyzing the functional connectivity of the brain in VR based learning higher than book based learning are as follows. The motivation factors have increased left and right hemispheres of the orbital prefrontal cortex, inferior frontal cortex, and putamen. The immersion factors have increased the functional connectivity of the orbital prefrontal cortex and inferior frontal gyrus The social factors have increased the functional connectivity of temporal pole, inferior parietal lobule and angular. The addiction factors have increased the functional connectivity of amygdala and putamen. The dizziness factors have increased the functional connectivity of inferior temporal gyrus and rolandic operculum. Based on the results of the above research, when conducting classes with VR, utilizing differences in brain functional connectivity between VR and book-type learning, the direction of class application can be presented that is specific for teaching-learning purposes and effectively reflects the characteristics of VR and book-type learning.

Abstract

The purpose of this study is to compare and analyze the comparative analysis of brain connectivity in virtual reality (VR) and book-type learning in life science. Twenty-four types of life science VR contents were composed and the same contents were devised as a printed matter. The results of analyzing the functional connectivity of the brain in VR based learning higher than book based learning are as follows. The motivation factors have increased left and right hemispheres of the orbital prefrontal cortex, inferior frontal cortex, and putamen. The immersion factors have increased the functional connectivity of the orbital prefrontal cortex and inferior frontal gyrus The social factors have increased the functional connectivity of temporal pole, inferior parietal lobule and angular. The addiction factors have increased the functional connectivity of amygdala and putamen. The dizziness factors have increased the functional connectivity of inferior temporal gyrus and rolandic operculum. Based on the results of the above research, when conducting classes with VR, utilizing differences in brain functional connectivity between VR and book-type learning, the direction of class application can be presented that is specific for teaching-learning purposes and effectively reflects the characteristics of VR and book-type learning.

참고문헌 (49)

  1. Adolphs, R., "Recognizing emotion from facial expressions : Psychological and neurological mechanisms", Behavioral and Cognitive Neuroscience Reviews, 1, pp.21~62 (2002)
  2. Bekrater-Bidmann, R., "The importance of synchrony and temporal order of visual and tactile input for illusory limb ownership experiences – An fMRI study applying virtual reality", PLos ONE, 9, pp.e87013~ (2014)
  3. Biswal, B. B., "Resting state fMRI : A personal history", NeuroImage, 62, pp.938~944 (2012)
  4. Bowman, D. A., "Virtual reaity: How much immersion is enough?", Computer, 40, pp.36~42 (2007)
  5. Bricken, M., "Virtual reality learning environments : Potentials and challenges", Computer Graphics, 25, pp.178~184 (1991)
  6. Buckner, R. L., "The brain's default network : anatomy, function, and relevance to disease", Annals of the New York Academy of Sciences, 1124, pp.1~38 (2008)
  7. Bush, G., "Anterior cingulate cortex dysfunction in attention-deficit", hyperactivity disorder revealed by fMRI and the counting stroop-A functional magnetic resonance imaging probe of the anterior cingulate affective division, 1999, pp.45, 1542~1552
  8. Bush, G., "Cognitive and emotional influences in anterior cingulate cortex", Trends in Cognitive Sciences, 4, pp.215~222 (2000)
  9. 변정호, "Brain activation pattern and functional connectivity network during classification on the living organisms", 한국과학교육학회지, 29(7), pp.751~758 (2009), 한국과학교육학회
  10. 최수연, "VR 콘텐츠 기반 생명과학 학습에서 대학생의 두뇌 연결성 분석 - 휴지상태 fMRI의 적용 -", 생물교육, 46(1), pp.71~79 (2018), 한국생물교육학회[DOI]
  11. Christou, C., "Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience", pp.228~243 (2010), IGI Global
  12. Cole, M. W., "Intrinsic and task-evoked network architectures of the human brain", Neuron, 83, pp.238~251 (2014)
  13. Desmeulles, G., "The Virtual Reality applied to the biology understanding: the in virtuo experimentation", Expert Systems with Applications, 30, pp.82~92 (2006)
  14. Desmeulles, G., "The virtual reality applied to biology understanding : The in virtuo experimentation", Expert Systems with Applications, 30, pp.82~92 (2006)
  15. Ebisch, S. J. H., "The sense of touch : Embodied simulation in a visuotactile mirroring mechanism for observed animate or inanimate touch", Journal of Cognitive Neuroscience, 20, pp.1611~1623 (2008)
  16. Friston, K. J., "The trouble with cognitive subtraction", NeuroImage, 4, pp.97~104 (1996)
  17. Grantcharov, T. P., "Learning curves and impact of previous operative experience on performance on a virtual reality simulator to test laparoscopic surgical skills", The American Journal of Surgery, 185, pp.146~149 (2003)
  18. Hampshire, A., "The role of the right inferior frontal gyrus : Inhibition and attentional control", NeuroImage, 50, pp.1313~1319 (2010)
  19. Horowitz-Kraus, T., "Increased resting-state functional connectivity in the cingulo-opercular cognitive-control network after intervention in children with reading difficulties", NeuroImage: Clinic, 10, pp.619~630 (2015)
  20. Kastner, S., "Functional Imaging of the Human Lateral Geniculate Nucleus and Pulvinar", Journal of Neurophysiology, 91, pp.438~448 (2004)
  21. Kim, H., "Middle school science using virtual reality technology 1 WBI development for each level of ‘material of perception’", Science Education Research, 34, pp.107~121 (2003)
  22. Ko, C. H., "Brain activities associated with gaming urge of online gaming addiction", Journal of Psychiatric Research, 43, pp.739~747 (2009)
  23. 권승혁, "생명과학 VR 콘텐츠 활용에서 학습자에게 영향을 미치는 구성 요소 분석", 학습자중심교과교육연구, 18(6), pp.585~605 (2018), 학습자중심교과교육학회[DOI]
  24. 권승혁, "아동의 마음읽기 능력에 관련된 사회적 두뇌 발달 경향의 분석: fNIRS 연구", Brain, Digital, & Learning, 11(4), pp.703~712 (2021), 뇌기반교육연구소[DOI]
  25. 권승혁, "거울 과제에 대한 자기조절 과정의 fNIRS 두뇌 활성 규명과 딥러닝 기반 예측 모델 탐색", Brain, Digital, & Learning, 10(4), pp.365~376 (2020), 뇌기반교육연구소[DOI]
  26. 권석원, "가상현실(VR) 기반 생명과학 콘텐츠의뇌전도(EEG) 특성", 학습자중심교과교육연구, 18(9), pp.355~366 (2018), 학습자중심교과교육학회[DOI]
  27. Kwon, Y., "Changes in brain activation induced by the training of hypothesis generation skills : An fMRI study", Brain & Cognition, 69, pp.391~397 (2009)
  28. Lee, H., "Development of diagnostic scale for internet game addiction", Korean Journal of Health Psychology, 7, pp.211~239 (2002)
  29. Lee, I., "Study on brain plasticity through the learning model for improvement of biology learning motivation", International Journal of Knowledge & Learning, 11, pp.264~272 (2016)
  30. Ligorio, M. B., "Constructing a successful crossnational virtual learning environment in primary and secondary education", AACE Journal, 14, pp.103~128 (2006)
  31. Lisofsky, N., "Investings socio-cognitive processes in deception : A quantitative meta-analysis of neuroimaging studies", Neuropsychologia, 61, pp.113~122 (2014)
  32. Maddock, R. J., "The retrosplenial cortex and emotion : new insights from functional neuroimaging of the human brain", Trends in Neurosciences, 22, pp.310~316 (1999)
  33. Makransky, G. T., "Adding immersive virtual reality to a science lab simulation causes more presence but less learning", Learning and Instruction, 60, pp.225~236 (2017)
  34. McClure, S. M., "Neural correlates of behavioral preference ofor culturally familiar drinks", Neuron, 44, pp.379~387 (2004)
  35. Moscovitch, C., "Distinct neural correlates of visual long-term memory for spatial location and object identity : a positron emission tomography study in humans", Proceedings of the National Academy of Sciences, 92, pp.3721~3725 (1995)
  36. O’ Doherty, J., "Abstract reward and punishment representations in the human orbitofrontal cortex", Nature Neuroscience, 4, pp.95~102 (2001)
  37. Ogawa, S., "Brain magnetic resonance imaging with contrast dependent on blood oxygenation", Proceedings of the National Academy of Sciences of the United States of America, 87, pp.9868~9872 (1990)
  38. Oldfield, R. C., "The assessment and analysis of handedness : The Edinburgh inventory", Neuropsychologia, 9, pp.97~113 (1971)
  39. 박상희, "실감형 콘텐츠(AR, VR) 유형에 따른 중학생의 두뇌 활성 연구- f-NIRS를 활용하여", Brain, Digital, & Learning, 10(2), pp.157~166 (2020), 뇌기반교육연구소[DOI]
  40. Saga, Y., "Roles of multiple globus pallidus territories of monkeys and humans in motivation, cognition and action : An anatomical, physiological and pathophysiological review", Frontiers in Neuroanatomy, 11, pp.1~12 (2017)
  41. 설가영, "생명과학 학습에서 가상현실(VR) 콘텐츠의 사용에 의한 두뇌 연결성의 변화 연구", 생물교육, 47(2), pp.187~196 (2019), 한국생물교육학회[DOI]
  42. Smith, S., "Using immersive game-based virtual reality to teach fire-satety skills to children", Virtual Reality, Springer London, 13, pp.87~99 (2009)
  43. Smith, Y., "Anatomy of the dopamine system in the basal ganglia", Trend in Neurosciences, 23, pp.28~33 (2000)
  44. Szatkowska, I., "Dissociable contributions of the left and right posterior medial orbitofrontal cortex in motivational control of goaldirected behavior", Neurobiology of Learning and Memory, 96, pp.385~391 (2011)
  45. Toschi, N., "Motion sickness increases functional connectivity between visual motion and nauseaassociated brain regions", Autonomic Neuroscience, 202, pp.108~113 (2017)
  46. Tremblay, L., "Relative reward preference in primate orbitofrontal cortex", Nature, 398, pp.704~ (1999)
  47. Tüzün, H., "The effects of computer games on primary school students' achievement and motivation in geography learning", Computers & Education, 52, pp.68~77 (2009)
  48. Walker, M. P., "The functional anatomy of sleep-dependent visual skill learning", Cerebral Cortex, 15, pp.1666~1675 (2005)
  49. Yeshurun, Y., "An odor is not worth a thousand words : From multidimensional odors to unidimensional odor objects", Annual Review of Psychology, 61, pp.219~241 (2010)

관련 논문AI추천

이 간행물의 다른 논문 (11건)