A Positioning DB Generation Algorithm Applying Generative Adversarial Learning Method of Wireless Communication Signals
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A technology for calculating the position of a device is very important for users who receive positioning services, regardless of various indoor/outdoor or with/without any positioning infrastructure existence environments. One of the positioning resources widely used at present, LTE, is a typical infrastructure that can overcome the space limitation, however its positioning method based on the position of the LTE base station has low accuracy. A method of constructing a radio wave map of an LTE signal has been proposed as a method for overcoming the accuracy, but it takes a lot of time and cost to perform high-density collection in a wide area. In this paper, we describe a method of creating a high-density DB for the entire region by using vehicle-based partial collection data. To create a positioning database, we applied the idea of Generative Adversarial Network (GAN), which has recently been in the spotlight in the field of deep learning, and learned the collected data. Then, a virtually generated map which having the smallest error from the actual data is selected as the optimum DB. We verified the effectiveness of the positioning DB generation algorithm using the positioning data obtained from un-collected area.
Abstract
A technology for calculating the position of a device is very important for users who receive positioning services, regardless of various indoor/outdoor or with/without any positioning infrastructure existence environments. One of the positioning resources widely used at present, LTE, is a typical infrastructure that can overcome the space limitation, however its positioning method based on the position of the LTE base station has low accuracy. A method of constructing a radio wave map of an LTE signal has been proposed as a method for overcoming the accuracy, but it takes a lot of time and cost to perform high-density collection in a wide area. In this paper, we describe a method of creating a high-density DB for the entire region by using vehicle-based partial collection data. To create a positioning database, we applied the idea of Generative Adversarial Network (GAN), which has recently been in the spotlight in the field of deep learning, and learned the collected data. Then, a virtually generated map which having the smallest error from the actual data is selected as the optimum DB. We verified the effectiveness of the positioning DB generation algorithm using the positioning data obtained from un-collected area.
참고문헌 (6)
- 조성윤, "Positioning of Wireless Base Station using Location-Based RSRP Measurement", Journal of Positioning, Navigation, and Timing, 8(4), pp.183~192 (2019), 사단법인 항법시스템학회[DOI]
- Goodfellow, I., "Generative Adversarial Nets", Proc. of Advances in Neural Information Processing Systems (2014)
- Jin, D., "Overview of Generative Model, Generative Adversarial Networks", Communications of the Korean Institute of Information Scientists and Engineers, 36, pp.18~24 (2018)
- "Linear regression"[URL]
- Margolies, R., "Can You Find Me Now? Evaluation of Networkbased Localization in a 4G LTE Network", Proc. of IEEE International Conference on Computer Communications (InfoCom) (2017)
- "Wardriving"[URL]
