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프로젝트 완성을 포함하는 모바일 프로그래밍 교육을 위한 교육과정과 그 구현 결과

A Curriculum for Mobile Programming Education that Includes A Project Completion and It's Implementation Results

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주제분류컴퓨터학

초록

In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

Abstract

In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

참고문헌 (12)

  1. "Mobile Application Development"[URL]
  2. "Programming Mobile Applications for Android Handheld Systems: Part 1" (2016)[URL]
  3. "Hiking & Trekking Travel Tours - G Adventures"[URL]
  4. "Trekking in Georgia | Hiking routes, gpx logs, photos"[URL]
  5. "Olleh iNAVI"[URL]
  6. "T map"[URL]
  7. "Kakao NAVI"[URL]
  8. "IMapMyHIKE+, Google Inc. Version 16.4.0"[URL]
  9. Reto Meier, "Professional Android Application Development" (2008), WROX
  10. Rick Rogers, "Android Application Development: Programming with the Google SDK" (2009), O'REILLY
  11. 김윤수, "학습 효과 증진을 위한 안드로이드 기반의 개방형 U-러닝 시스템설계 및 프로토타입 제작: 2009년 개정 과학과 교육 과정 중심으로", 한국컴퓨터정보학회논문지, 19(10), pp.135~149 (2014), 한국컴퓨터정보학회
  12. 박재현, "스마트 폰과 QR 코드를 이용한 새로운 교육모델의 제시 : 모바일, QR코드 그리고 서책형 교과서의 융합", 한국컴퓨터정보학회논문지, 16(10), pp.155~164 (2011), 한국컴퓨터정보학회

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