변증(辨證) 기반 진료수행시험(CPX) 시나리오를 이용한 역할극에 대한 학생 자가 평가의 일치도와 개선 방안
Consistency of Student Self-Assessment of Role Play Using the Syndrome Differentiation-Based Clinical Performance Examination Scenario and Improvement Measures
1
조회
0
다운로드
3
인용
0
참고문헌
키워드
초록
Objectives : This study analyzed the concordance between student self-assessment and peer-evaluation in a role play using the Clinical Performance Examination (CPX) scenario developed based on Korean medical syndrome differentiation. Methods : The subjects of this study are first-year-students majoring in Korean Medicine. The role play based on clinical case was performed in the class of Korean Medicine Classics. Feedback on clinical skill competency got through student self-assessment and peer-evaluation, and this study was compared and analyzed of result. Results : A simple comparison of the results of self-assessment and peer-evaluation in the evaluation results of clinical skill competency may appear to be consistent. However, it was not statistically significant. It is necessary to enhance the discriminative ability in the evaluation of clinical skill competency. It will be possible to improve a bit by relatively increasing the weight of the scores on the items that students expect to respond differently among the evaluation items. In addition, in order to dramatically improve the systemicity and reliability of the evaluation of clinical skill competency itself, it is necessary to introduce the Introduction to Clinical Traditional Korean Medicine (ICTKM) course. Conclusions : Student’s self-assessment and peer-evaluation as feedback on clinical skill competency are suitable for the purpose of education and training. However, the reliability of the evaluation was not statistically significant.
Abstract
Objectives : This study analyzed the concordance between student self-assessment and peer-evaluation in a role play using the Clinical Performance Examination (CPX) scenario developed based on Korean medical syndrome differentiation. Methods : The subjects of this study are first-year-students majoring in Korean Medicine. The role play based on clinical case was performed in the class of Korean Medicine Classics. Feedback on clinical skill competency got through student self-assessment and peer-evaluation, and this study was compared and analyzed of result. Results : A simple comparison of the results of self-assessment and peer-evaluation in the evaluation results of clinical skill competency may appear to be consistent. However, it was not statistically significant. It is necessary to enhance the discriminative ability in the evaluation of clinical skill competency. It will be possible to improve a bit by relatively increasing the weight of the scores on the items that students expect to respond differently among the evaluation items. In addition, in order to dramatically improve the systemicity and reliability of the evaluation of clinical skill competency itself, it is necessary to introduce the Introduction to Clinical Traditional Korean Medicine (ICTKM) course. Conclusions : Student’s self-assessment and peer-evaluation as feedback on clinical skill competency are suitable for the purpose of education and training. However, the reliability of the evaluation was not statistically significant.
참고문헌 (21)
- 조학준, "전국 한의과대학(원)의 진료수행평가(CPX) 현황과 향후 과제", 한국의사학회지, 33(2), pp.9~21 (2020), 한국의사학회
- 조학준, "한의학 교육과정 변화의 조건 탐색 -통합교육과정을 중심으로-", 대한한의학원전학회지, 33(3), pp.63~89 (2020), 대한한의학원전학회[DOI]
- 주다현, "방약합편과 한의학 임상표현", 대한한의학회지, 40(1), pp.1~11 (2019), 대한한의학회[DOI]
- 조학준, "한의학 교육에서 內傷發熱 증례를 이용한 표준화환자 프로그램 개발 연구", 대한한의학원전학회지, 33(4), pp.33~56 (2020), 대한한의학원전학회[DOI]
- 조학준, "연극인표준화환자와 학생표준화환자를 사용한 일개 한의과대학 진료수행시험(CPX)에 대한 임상실습 학생 인식 조사", 대한예방한의학회지, 25(3), pp.101~115 (2021), 대한예방한의학회[DOI]
- 조학준, "학생표준화환자를 사용한 한의과대학 진료수행시험(CPX)에 대한 학생 인식 조사", 대한예방한의학회지, 24(3), pp.1~13 (2020), 대한예방한의학회[DOI]
- Van Ments, M, "The effective use of role play: A handbook for teachers and trainers" (2012), Kogan page
- 김경미, "사회복지실천론 수업에서 활용한 역할극의 경험에 대한 연구", 한국사회복지교육, 20, pp.112~130 (2012), 한국사회복지교육협의회
- 임호섭, "역할극 강화를 통한 의학과 학생들의 의사소통 교육효과", 고신대학교 의과대학 학술지, 27(2), pp.151~159 (2012), 고신대학교 의과대학 학술지[DOI]
- 김영전, "의료면담 역할극 사례의 학습자 성찰일지 분석", 의학교육논단, 19(3), pp.169~174 (2017), 연세대학교 의과대학
- 김민진, "소아치과 역할극 수업에 대한 학생들의 만족도와 성취도", 대한소아치과학회지, 45(3), pp.280~289 (2018), 대한소아치과학회[DOI]
- 김수올, "간호대학생의 역할극 기반 실습교육 적용 효과", Journal of The Korean Data Analysis Society, 17(5), pp.2837~2848 (2015), 한국자료분석학회
- 조은아, "분만 역할극을 활용한 간호교육이 간호학생의 의사소통능력과 학습관련 자기주도성에 미치는 효과", 한국엔터테인먼트산업학회논문지, 9(4), pp.351~360 (2015), 한국엔터테인먼트산업학회
- Hong YJ, "Clinical Education using a Standardized Patients", Korean Journal of Medical Education, 4(2), pp.13~17 (1992)
- Korea Association of Medical Colleges, "The Guide to Clinical Performance", pp.53~59 (2014), ACADEMYA
- Shin SY, "An analysis of difference in teambased learning composed based on DISC behavior patterns on learning attitude, team task performance and learning satisfaction of job strategy class", Master, pp.2019
- Larry K. Michaelsen, "Team-Based Learling", pp.88~ (2009), HAKJISA, Inc
- 최자윤, "호흡기계표준화환자를이용한간호대학생의임상수행능력평가타당도와신뢰도검증", Journal of Korean Academy of Nursing, 38(1), pp.83~91 (2008), 한국간호과학회
- Kim MJ, "Student Satisfaction and Achievement after Roleplaying in a Pediatric Dentistry Class", Journal Of The Korean Academy Of Pediatric Dentistry, 45(3), pp.285~ (2018)
- Zubair Amin, "Practical Guide to Medical Student Assessment", pp.60~ (2012), KOONJA Inc
- 조나영, "임상한의학입문 역할을 반영한 원전학 수업 설계", 대한한의학원전학회지, 34(2), pp.1~22 (2021), 대한한의학원전학회
